Arcane Foundry › Commanders › Harald, King of Skemfar

Harald, King of Skemfar

Harald, King of Skemfar

Legendary Creature — Elf Warrior · {1}{B}{G} · Black/Green commander

Menace (This creature can't be blocked except by two or more creatures.) When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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What Harald, King of Skemfar actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Harald, King of Skemfar deck needs

Plays as elf typal. What the commander asks of the other 99 — read from the card and checked by hand.

The Harald, King of Skemfar deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Harald, King of Skemfar

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Conjurer's Closet5 mana
  2. Voyager Staff1 mana
  3. Golden Argosy4 mana
  4. Diabolic Servitude4 mana
  5. Meandering Towershell5 mana
  6. Eldrazi Confluence4 mana
  7. Ashnod's Intervention1 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Elvish Mystic1 mana
  2. Fyndhorn Elves1 mana
  3. Llanowar Elves1 mana
  4. Arbor Elf1 mana
  5. Deathrite Shaman1 mana
  6. Elves of Deep Shadow1 mana
  7. Bloom Tender2 mana
  8. Allosaurus Shepherd1 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Orcish Bowmasters2 mana
  2. Eternal Witness3 mana
  3. Accursed Marauder2 mana
  4. Solemn Simulacrum4 mana
  5. Arboreal Grazer1 mana
  6. Cauldron Familiar1 mana
  7. Fleshbag Marauder3 mana
  8. Plaguecrafter3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Fatal Push1 mana
  6. Beast Within3 mana
  7. Bitter Triumph2 mana
  8. Nature's Claim1 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Demonic Consultation1 mana
  7. Nature's Rhythm2 mana
  8. Grim Tutor3 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Bontu's Last Reckoning3 mana
  4. Sickening Dreams2 mana
  5. Crypt Rats3 mana
  6. Extinction Event4 mana
  7. Vicious Rivalry4 mana
  8. Endemic Plague4 mana

Refill your hand

  1. Skullclamp1 mana
  2. Sylvan Library2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Garruk's Uprising3 mana
  6. Herald's Horn3 mana
  7. Morbid Opportunist3 mana
  8. Phyrexian Arena3 mana

Keep a permanent you control alive through removal

  1. Guardian Augmenter3 mana
  2. Saryth, the Viper's Fang4 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Asceticism5 mana
  6. Eldrazi Monument5 mana
  7. Commander's Plate1 mana
  8. Mithril Coat3 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Golgari Signet2 mana
  3. Incubation Druid2 mana
  4. Palladium Myr3 mana
  5. Worn Powerstone3 mana
  6. Ilysian Caryatid2 mana
  7. Heritage Druid1 mana
  8. Joraga Treespeaker1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing