Arcane FoundryCommanders › Harold and Bob, First Numens

Harold and Bob, First Numens

Harold and Bob, First Numens

Legendary Creature — Treefolk Mutant · {2}{G} · Green commander

Vigilance, reach When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
Build a Harold and Bob, First Numens deck →

What Harold and Bob, First Numens actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Harold and Bob, First Numens deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Harold and Bob, First Numens

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Runadi, Behemoth Caller3 mana
  5. Akroma's Memorial7 mana
  6. Super State7 mana
  7. Ulvenwald Oddity // Ulvenwald Behemoth4 mana
  8. Lavaspur Boots1 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Bear Umbra4 mana
  2. Sword of Feast and Famine3 mana
  3. Wilderness Reclamation4 mana
  4. Amulet of Vigor1 mana
  5. Nature's Will4 mana
  6. Sting, the Glinting Dagger2 mana
  7. Umbral Mantle3 mana
  8. Genji Glove5 mana

A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress

  1. Exploration1 mana
  2. Hardened Scales1 mana
  3. Wild Growth1 mana
  4. Burgeoning1 mana
  5. Rancor1 mana
  6. Utopia Sprawl1 mana
  7. Sylvan Library2 mana
  8. Abundant Growth1 mana

Sacrifice a creature for no mana, repeatably

  1. High Market0 mana
  2. Lazotep Quarry0 mana
  3. Miren, the Moaning Well0 mana
  4. Disciple of Freyalise // Garden of Freyalise6 mana
  5. Ulamog's Dreadsire10 mana
  6. Vivien on the Hunt6 mana
  7. Orochi Eggwatcher // Shidako, Broodmistress3 mana
  8. Disciple of Freyalise // Garden of Freyalise6 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Beast Within3 mana
  2. Nature's Claim1 mana
  3. Emerald Charm1 mana
  4. Shrink1 mana
  5. Naturalize2 mana
  6. Origin of Metalbending2 mana
  7. Natural State1 mana
  8. Umezawa's Jitte2 mana

Answer a whole board at once

  1. Simplify1 mana
  2. Aligned Hedron Network4 mana
  3. Coercive Portal4 mana
  4. Needle Storm3 mana
  5. Whirlwind4 mana
  6. Hurricane1 mana
  7. Worldslayer5 mana
  8. Corrosive Gale1 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Celestial Reunion1 mana
  4. Worldly Tutor1 mana
  5. March of Burgeoning Life1 mana
  6. Archdruid's Charm3 mana
  7. Chord of Calling3 mana
  8. Eldritch Evolution3 mana

Refill your hand

  1. Skullclamp1 mana
  2. Garruk's Uprising3 mana
  3. Beast Whisperer4 mana
  4. The One Ring4 mana
  5. Pip-Boy 30001 mana
  6. Vexing Bauble1 mana
  7. Elemental Bond3 mana
  8. Enchantress's Presence3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing