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Harold and Bob, First Numens

Harold and Bob, First Numens

Legendary Creature — Treefolk Mutant · {2}{G} · Green commander

Reach, vigilance When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
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What Harold and Bob, First Numens actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Harold and Bob, First Numens deck needs

Plays as death value. What the commander asks of the other 99 — read from the card and checked by hand.

The Harold and Bob, First Numens deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Harold and Bob, First Numens

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of

  1. Paradise Mantle0 mana
  2. Spidersilk Net0 mana
  3. Bone Saw0 mana
  4. Sigil of Distinction0 mana
  5. Swashbuckler's Whip1 mana
  6. Lost Jitte1 mana
  7. Shuriken1 mana
  8. Infiltration Lens1 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Tanglewalker3 mana
  2. Eldrazi Monument5 mana
  3. Bellowing Tanglewurm5 mana
  4. Wings of Hubris2 mana
  5. Primal Rage2 mana
  6. Akroma's Memorial7 mana
  7. Bilbo's Ring3 mana
  8. Garruk's Uprising3 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Sting, the Glinting Dagger2 mana
  2. Nature's Chosen1 mana
  3. Quest for Renewal2 mana
  4. Instill Energy1 mana
  5. Copperhorn Scout1 mana
  6. Pine Walker5 mana
  7. Umbral Mantle3 mana
  8. Sword of the Paruns4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Beast Within3 mana
  2. Hulk's Thunderclap2 mana
  3. Pawpatch Formation2 mana
  4. Wing Puncture1 mana
  5. Kenrith's Transformation2 mana
  6. Bite Down2 mana
  7. Master's Rebuke2 mana
  8. Compel Brutality2 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Summoner's Pact0 mana
  4. Worldly Tutor1 mana
  5. Archdruid's Charm3 mana
  6. Chord of Calling3 mana
  7. Time of Need2 mana
  8. Uncage the Menagerie2 mana

Answer a whole board at once

  1. Needle Storm3 mana
  2. Selective Obliteration5 mana
  3. Gale Force5 mana
  4. Hurricane1 mana
  5. Corrosive Gale1 mana
  6. Tropical Storm1 mana
  7. Windstorm1 mana
  8. Arashi, the Sky Asunder5 mana

Refill your hand

  1. Infiltration Lens1 mana
  2. Mask of Memory2 mana
  3. Sword of Forge and Frontier3 mana
  4. Hermit of the Natterknolls // Lone Wolf of the Natterknolls3 mana
  5. Glowcap Lantern1 mana
  6. Sixth Sense1 mana
  7. Strength-Testing Hammer1 mana
  8. Keen Sense1 mana

Keep a permanent you control alive through removal

  1. Veil of Summer1 mana
  2. Silkguard1 mana
  3. Heroic Intervention2 mana
  4. Resuscitate2 mana
  5. Guardian Augmenter3 mana
  6. Blinding Fog3 mana
  7. Legolas's Quick Reflexes1 mana
  8. Tamiyo's Safekeeping1 mana

Get ahead on mana

  1. Enter the Unknown1 mana
  2. Exploration Broodship1 mana
  3. One with Nature1 mana
  4. Exploration1 mana
  5. Wayfarer's Bauble1 mana
  6. Studious First-Year // Rampant Growth1 mana
  7. Oashra Cultivator1 mana
  8. Font of Fertility1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing