Arcane Foundry › Commanders › Harold and Bob, First Numens
Harold and Bob, First Numens
Legendary Creature — Treefolk Mutant · {2}{G} · Green commander
Reach, vigilance
When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
Build a Harold and Bob, First Numens deck →
What Harold and Bob, First Numens actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deathWhen Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color.
- Keyword · reachreach
- Keyword · vigilancevigilance
What a Harold and Bob, First Numens deck needs
Plays as death value. What the commander asks of the other 99 — read from the card and checked by hand.
- sacrifice outlets (its death turns it into a Forest Aura that taps for three)
- Forests
The Harold and Bob, First Numens deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 19× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 7× Make the commander connect — a body that never deals combat damage never triggers
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 4× Actually remove one problem permanent — preventing its damage is not removing it
- 8× Find the exact card the plan needs
- 1× Answer a whole board at once
- 9× Refill your hand
- 6× Keep a permanent you control alive through removal
- 6× Get ahead on mana
Best cards for Harold and Bob, First Numens
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Paradise Mantle0 mana
- Spidersilk Net0 mana
- Bone Saw0 mana
- Sigil of Distinction0 mana
- Swashbuckler's Whip1 mana
- Lost Jitte1 mana
- Shuriken1 mana
- Infiltration Lens1 mana
Make the commander connect — a body that never deals combat damage never triggers
- Tanglewalker3 mana
- Eldrazi Monument5 mana
- Bellowing Tanglewurm5 mana
- Wings of Hubris2 mana
- Primal Rage2 mana
- Akroma's Memorial7 mana
- Bilbo's Ring3 mana
- Garruk's Uprising3 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Sting, the Glinting Dagger2 mana
- Nature's Chosen1 mana
- Quest for Renewal2 mana
- Instill Energy1 mana
- Copperhorn Scout1 mana
- Pine Walker5 mana
- Umbral Mantle3 mana
- Sword of the Paruns4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Hulk's Thunderclap2 mana
- Pawpatch Formation2 mana
- Wing Puncture1 mana
- Kenrith's Transformation2 mana
- Bite Down2 mana
- Master's Rebuke2 mana
- Compel Brutality2 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Summoner's Pact0 mana
- Worldly Tutor1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Time of Need2 mana
- Uncage the Menagerie2 mana
Answer a whole board at once
- Needle Storm3 mana
- Selective Obliteration5 mana
- Gale Force5 mana
- Hurricane1 mana
- Corrosive Gale1 mana
- Tropical Storm1 mana
- Windstorm1 mana
- Arashi, the Sky Asunder5 mana
Refill your hand
- Infiltration Lens1 mana
- Mask of Memory2 mana
- Sword of Forge and Frontier3 mana
- Hermit of the Natterknolls // Lone Wolf of the Natterknolls3 mana
- Glowcap Lantern1 mana
- Sixth Sense1 mana
- Strength-Testing Hammer1 mana
- Keen Sense1 mana
Keep a permanent you control alive through removal
- Veil of Summer1 mana
- Silkguard1 mana
- Heroic Intervention2 mana
- Resuscitate2 mana
- Guardian Augmenter3 mana
- Blinding Fog3 mana
- Legolas's Quick Reflexes1 mana
- Tamiyo's Safekeeping1 mana
Get ahead on mana
- Enter the Unknown1 mana
- Exploration Broodship1 mana
- One with Nature1 mana
- Exploration1 mana
- Wayfarer's Bauble1 mana
- Studious First-Year // Rampant Growth1 mana
- Oashra Cultivator1 mana
- Font of Fertility1 mana