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Havi, the All-Father

Havi, the All-Father

Legendary Creature — God Warrior · {3}{R}{G}{W} · Green/Red/White commander

Havi has indestructible as long as there are four or more historic cards in your graveyard. (Artifacts, legendaries, and Sagas are historic.) Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.
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What Havi, the All-Father actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Havi, the All-Father deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Havi, the All-Father

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Garruk's Uprising3 mana
  2. Secret Tunnel0 mana
  3. Akroma's Will4 mana
  4. Crash Through1 mana
  5. Delney, Streetwise Lookout3 mana
  6. Kodama of the West Tree3 mana
  7. Herd Heirloom2 mana
  8. Overprotect2 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Havi, the All-Father6 mana

Sacrifice a creature for no mana, repeatably

  1. High Market0 mana
  2. Lazotep Quarry0 mana
  3. Miren, the Moaning Well0 mana
  4. Disciple of Freyalise // Garden of Freyalise6 mana
  5. Kazuul's Fury // Kazuul's Cliffs3 mana
  6. Keldon Necropolis0 mana
  7. Minsc & Boo, Timeless Heroes4 mana
  8. Ulamog's Dreadsire10 mana

Put your own cards into your graveyard as a resource

  1. Aftermath Analyst2 mana
  2. Altar of Dementia2 mana
  3. Mindcrank2 mana
  4. Tibalt's Trickery2 mana
  5. Codex Shredder1 mana
  6. Smuggler's Surprise1 mana
  7. Six3 mana
  8. Argoth, Sanctum of Nature0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Wild Magic Surge2 mana
  4. March of Otherworldly Light1 mana
  5. Flicker of Fate2 mana
  6. Beast Within3 mana
  7. Generous Gift3 mana
  8. Nature's Claim1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Blasphemous Act9 mana
  6. Cathedral Membrane2 mana
  7. Citywide Bust3 mana
  8. Harsh Mercy3 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Celestial Reunion1 mana
  4. Worldly Tutor1 mana
  5. March of Burgeoning Life1 mana
  6. Archdruid's Charm3 mana
  7. Chord of Calling3 mana
  8. Eldritch Evolution3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Skullclamp1 mana
  3. Garruk's Uprising3 mana
  4. Archivist of Oghma2 mana
  5. Beast Whisperer4 mana
  6. Smothering Tithe4 mana
  7. The One Ring4 mana
  8. Pip-Boy 30001 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Innkeeper's Talent2 mana
  4. Bastion Protector3 mana
  5. Greater Auramancy2 mana
  6. Sterling Grove2 mana
  7. Codsworth, Handy Helper3 mana
  8. Guardian Augmenter3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing