Arcane Foundry › Commanders › Hawkeye, Master Marksman
Hawkeye, Master Marksman
Legendary Creature — Human Archer Hero · {1}{R} · Red commander
Reach, first strike
Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many —
• Net — Target creature can't block this turn.
• Explosive — Hawkeye deals 2 damage to target player.
• Boomerang — Discard a card, then draw a card.
Build a Hawkeye, Master Marksman deck →
What Hawkeye, Master Marksman actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many —
- Keyword · reachreach
- Keyword · first strikefirst strike
- Keyword · trick arrowstrick arrows
What a Hawkeye, Master Marksman deck needs
Plays as tap trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- untap effects and ways to tap it — attacking, crewing, convoke (each time it becomes tapped it triggers)
The Hawkeye, Master Marksman deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 9× Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
- 8× Untap the commander so the tap ability is an engine, not a one-shot
- 5× Make opponents draw — for a commander that punishes their draw, the punishment is the deck's damage source
- 4× Wheel — every player discards or shuffles away their hand and draws a new one
- 3× Lets YOU discard on demand — looting, rummaging, discard costs — for a commander that rewards your own discards
- 5× A tax, lock or hoser aimed at the opponents — the deck's parity break
- 4× Actually remove one problem permanent — preventing its damage is not removing it
- 8× Find the exact card the plan needs
- 1× Answer a whole board at once
Best cards for Hawkeye, Master Marksman
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
- Quest for Pure Flame1 mana
- Powerbalance2 mana
- Fall of Cair Andros3 mana
- Spiteful Banditry2 mana
- Curse of Opulence1 mana
- Emberwilde Captain4 mana
- Treasure Nabber3 mana
- Gleeful Arsonist3 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Lightning Runner5 mana
- Aggravated Assault3 mana
- Sting, the Glinting Dagger2 mana
- Éomer, Marshal of Rohan4 mana
- Umbral Mantle3 mana
- Sword of the Paruns4 mana
- Genji Glove5 mana
- Breath of Fury4 mana
Make opponents draw — for a commander that punishes their draw, the punishment is the deck's damage source
- Mikokoro, Center of the Sea0 mana
- Geier Reach Sanitarium0 mana
- Anvil of Bogardan2 mana
- Runed Servitor2 mana
- Friendly Teddy2 mana
- Howling Mine2 mana
- Clockwork Fox3 mana
- Sensation Gorger3 mana
Wheel — every player discards or shuffles away their hand and draws a new one
- Wheel of Fate0 mana
- Naktamun Lorespinner // Wheel of Fortune3 mana
- Magus of the Wheel3 mana
- Wheel of Fortune3 mana
- Sensation Gorger3 mana
- Reforge the Soul5 mana
- Chandra Ablaze6 mana
- Runehorn Hellkite6 mana
Lets YOU discard on demand — looting, rummaging, discard costs — for a commander that rewards your own discards
- Villainous Hideout0 mana
- Fomori Vault0 mana
- Fogwell's Gym0 mana
- Avishkar Raceway0 mana
- Bazaar of Baghdad0 mana
- Geier Reach Sanitarium0 mana
- Key to the Side-Door1 mana
- Currency Converter1 mana
A tax, lock or hoser aimed at the opponents — the deck's parity break
- Petrified Hamlet0 mana
- Grafdigger's Cage1 mana
- Pithing Needle1 mana
- Roiling Vortex2 mana
- Amulet of Safekeeping2 mana
- Disruptor Flute2 mana
- Soulless Jailer2 mana
- Weathered Runestone2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Chaos Warp3 mana
- Transforming Flourish3 mana
- Scorching Dragonfire2 mana
- Sear2 mana
- Untimely Malfunction2 mana
- Abrade2 mana
- Pinecone Strike2 mana
- Smite the Deathless2 mana
Find the exact card the plan needs
- Imperial Recruiter3 mana
- Moonsilver Key2 mana
- Shrine Steward5 mana
- Self-Assembler5 mana
- Gamble1 mana
- Pyre of Heroes2 mana
- Tamiyo's Journal5 mana
- Reckless Handling2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Selective Obliteration5 mana
- Apocalypse5 mana
- Delete2 mana
- Storm's Wrath4 mana
- Mizzium Mortars2 mana
- Planetary Annihilation5 mana