Arcane Foundry › Commanders › Hawkeye, Trick Shot

Hawkeye, Trick Shot

Hawkeye, Trick Shot

Legendary Creature — Human Archer Hero · {3}{R} · Red commander

Reach, first strike Whenever Hawkeye or another Hero you control enters, it deals damage equal to the number of Heroes you control to any target.
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What Hawkeye, Trick Shot actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Hawkeye, Trick Shot deck needs

Plays as hero typal. What the commander asks of the other 99 — read from the card and checked by hand.

The Hawkeye, Trick Shot deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Hawkeye, Trick Shot

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A creature the commander's own number counts — every qualifier it names (type, non-type, power cap, keyword) kept

  1. Jack of Hearts, Volatile Hero3 mana
  2. Daredevil, Fearless Fighter3 mana
  3. Jessica Jones, Private Eye3 mana
  4. Molly Hayes, Runaway3 mana
  5. Iron Spider, Stark Upgrade3 mana
  6. Viv Vision, Teen Synthezoid3 mana
  7. Stick, Fearless Mentor2 mana
  8. Iron Fist, Hero for Hire2 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Jack of Hearts, Volatile Hero3 mana
  2. Daredevil, Fearless Fighter3 mana
  3. Jessica Jones, Private Eye3 mana
  4. Molly Hayes, Runaway3 mana
  5. Iron Spider, Stark Upgrade3 mana
  6. Viv Vision, Teen Synthezoid3 mana
  7. Stick, Fearless Mentor2 mana
  8. Iron Fist, Hero for Hire2 mana

A card that rewards the deck's creature type as a whole — type cost cutters, type draw, "shares a creature type" pumps

  1. Cavern of Souls0 mana
  2. Icon of Ancestry3 mana
  3. Secret Tunnel0 mana
  4. Unclaimed Territory0 mana
  5. Three Tree City0 mana
  6. Secluded Courtyard0 mana
  7. Herald's Horn3 mana
  8. Gathering Stone4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Chaos Warp3 mana
  2. Transforming Flourish3 mana
  3. Scorching Dragonfire2 mana
  4. Giantfall2 mana
  5. Sear2 mana
  6. Untimely Malfunction2 mana
  7. Abrade2 mana
  8. Pinecone Strike2 mana

Find the exact card the plan needs

  1. Imperial Recruiter3 mana
  2. Moonsilver Key2 mana
  3. Shrine Steward5 mana
  4. Self-Assembler5 mana
  5. Gamble1 mana
  6. Pyre of Heroes2 mana
  7. Tamiyo's Journal5 mana
  8. Reckless Handling2 mana

Answer a whole board at once

  1. Mizzium Mortars2 mana
  2. Selective Obliteration5 mana
  3. Delete2 mana
  4. Chain Reaction4 mana
  5. Mogg Infestation5 mana
  6. Nevinyrral's Disk4 mana
  7. Jokulhaups6 mana
  8. Blasphemous Act9 mana

Refill your hand

  1. Rotisserie Elemental1 mana
  2. Ragavan, Nimble Pilferer1 mana
  3. Horn of the Mark2 mana
  4. Grenzo, Havoc Raiser2 mana
  5. Tempered in Solitude2 mana
  6. Pick Up the Pace2 mana
  7. Powerbalance2 mana
  8. Prophetic Flamespeaker3 mana

Keep a permanent you control alive through removal

  1. Eldritch Immunity1 mana
  2. Tibalt's Trickery2 mana
  3. Manhole Cover2 mana
  4. Not of This World7 mana
  5. Plaza of Heroes0 mana
  6. Chef's Kiss3 mana
  7. Tower of the Magistrate0 mana
  8. Smoke Bomb3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing