Arcane Foundry › Commanders › Haytham Kenway

Haytham Kenway

Haytham Kenway

Legendary Creature — Human Knight · {2}{W}{U} · Blue/White commander

Protection from Assassins Other Knights you control get +2/+2 and have protection from Assassins. When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
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What Haytham Kenway actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Haytham Kenway deck needs

Plays as knight typal. What the commander asks of the other 99 — read from the card and checked by hand.

The Haytham Kenway deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Haytham Kenway

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Airbender Ascension2 mana
  2. Phelia, Exuberant Shepherd2 mana
  3. Displacer Kitten4 mana
  4. Eldrazi Displacer3 mana
  5. Flickerwisp3 mana
  6. Soulherder3 mana
  7. Touch the Spirit Realm3 mana
  8. Conjurer's Closet5 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Knight of the White Orchid2 mana
  2. Puresteel Paladin2 mana
  3. Syr Ginger, the Meal Ender2 mana
  4. Adeline, Resplendent Cathar3 mana
  5. Danitha Capashen, Paragon3 mana
  6. Basri, Tomorrow's Champion1 mana
  7. Dauntless Bodyguard1 mana
  8. Slumbering Keepguard1 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Knight of the White Orchid2 mana
  2. Spirited Companion2 mana
  3. Solemn Simulacrum4 mana
  4. Thousand-Faced Shadow1 mana
  5. Loran of the Third Path3 mana
  6. Ranger-Captain of Eos3 mana
  7. Helpful Hunter2 mana
  8. Loyal Warhound2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Reality Shift2 mana
  4. Pongify1 mana
  5. Rapid Hybridization1 mana
  6. Resculpt2 mana
  7. March of Otherworldly Light1 mana
  8. Generous Gift3 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Open the Armory2 mana
  5. Whir of Invention3 mana
  6. Merchant Scroll2 mana
  7. Enlightened Tutor1 mana
  8. Mystical Tutor1 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Vanquish the Horde8 mana
  2. Supreme Verdict4 mana
  3. Wrath of God4 mana
  4. Day of Judgment4 mana
  5. Shatter the Sky4 mana
  6. Split Up3 mana
  7. Winds of Abandon2 mana
  8. Depopulate4 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Skullclamp1 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Herald's Horn3 mana
  7. Rhystic Study3 mana
  8. Archivist of Oghma2 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Bastion Protector3 mana
  3. Gold-Forged Thopteryx2 mana
  4. Codsworth, Handy Helper3 mana
  5. Avacyn, Angel of Hope8 mana
  6. Coppercoat Vanguard2 mana
  7. Lost in the Maze2 mana
  8. Lightning Greaves2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing