Arcane Foundry › Commanders › He Who Hungers
He Who Hungers
Legendary Creature — Spirit · {4}{B} · Black commander
Flying
{1}, Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
Build a He Who Hungers deck →
What He Who Hungers actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{1}, Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
- Keyword · flyingflying
- Keyword · soulshiftsoulshift
What a He Who Hungers deck needs
Plays as aristocrats. What the commander asks of the other 99 — read from the card and checked by hand.
- Spirits to sacrifice (each one strips a card from a hand)
- soulshift targets
The He Who Hungers deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 32× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 7× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 9× Refill your hand
- 4× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for He Who Hungers
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Nurgle's Rot1 mana
- Aclazotz, Deepest Betrayal // Temple of the Dead5 mana
- Phyrexian Triniform9 mana
- Exquisite Huntmaster4 mana
- Grixis Slavedriver6 mana
- Liliana, Heretical Healer // Liliana, Defiant Necromancer3 mana
- Hangarback Walker0 mana
- Enduring Tenacity4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
- Cut Down1 mana
- Erebos's Intervention1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Endemic Plague4 mana
- The Meathook Massacre2 mana
Refill your hand
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Ayara, First of Locthwain3 mana
Keep a permanent you control alive through removal
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
- Brotherhood Regalia2 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana