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Heliod, Sun-Crowned

Heliod, Sun-Crowned

Legendary Enchantment Creature — God · {2}{W} · White commander

Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.
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What Heliod, Sun-Crowned actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Heliod, Sun-Crowned deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Heliod, Sun-Crowned

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Secret Tunnel0 mana
  2. Akroma's Will4 mana
  3. Delney, Streetwise Lookout3 mana
  4. Abzan Falconer3 mana
  5. Rhonas's Monument3 mana
  6. Enter the Avatar State1 mana
  7. Glaring Spotlight1 mana
  8. The Wind Crystal4 mana

A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress

  1. Authority of the Consuls1 mana
  2. Land Tax1 mana
  3. Reconnaissance1 mana
  4. Sigarda's Aid1 mana
  5. Ajani's Welcome1 mana
  6. Alseid of Life's Bounty1 mana
  7. Cleric Class1 mana
  8. Deafening Silence1 mana

Gain life repeatedly — for a commander that converts life gained into drain, the gain IS the damage

  1. Inventors' Fair0 mana
  2. Basilisk Collar1 mana
  3. Authority of the Consuls1 mana
  4. Serra Ascendant1 mana
  5. Shadowspear1 mana
  6. Soul Warden1 mana
  7. Witch's Clinic0 mana
  8. Ajani's Welcome1 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Contagion Clasp2 mana
  3. Grateful Apparition2 mana
  4. Metastatic Evangel2 mana
  5. Glistening Sphere3 mana
  6. Patrolling Peacemaker3 mana
  7. Staff of Compleation3 mana
  8. Sword of Truth and Justice3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. March of Otherworldly Light1 mana
  4. Flicker of Fate2 mana
  5. Generous Gift3 mana
  6. Erode1 mana
  7. Getaway Glamer1 mana
  8. Unwanted Remake1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Cathedral Membrane2 mana
  6. Citywide Bust3 mana
  7. Harsh Mercy3 mana
  8. Retribution of the Meek3 mana

Find the exact card the plan needs

  1. Open the Armory2 mana
  2. Enlightened Tutor1 mana
  3. Templar Knight2 mana
  4. Idyllic Tutor3 mana
  5. Ranger-Captain of Eos3 mana
  6. Loyal Tutor1 mana
  7. Recruiter of the Guard3 mana
  8. Search for Glory3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Skullclamp1 mana
  3. Archivist of Oghma2 mana
  4. Smothering Tithe4 mana
  5. The One Ring4 mana
  6. Pip-Boy 30001 mana
  7. Vexing Bauble1 mana
  8. Caretaker's Talent3 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Bastion Protector3 mana
  3. Greater Auramancy2 mana
  4. Codsworth, Handy Helper3 mana
  5. Cryptothrall4 mana
  6. Avacyn, Angel of Hope8 mana
  7. Lightning Greaves2 mana
  8. Swiftfoot Boots2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing