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Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

Legendary Enchantment Creature — God // Legendary Enchantment Creature — Phyrexian God · {2}{W}{W} · Blue/White commander

When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand. {3}{U/P}: Transform Heliod. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) You may cast spells as though they had flash. Spells you cast cost {1} less to cast for each card your opponents have drawn this turn.
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What Heliod, the Radiant Dawn // Heliod, the Warped Eclipse actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Heliod, the Radiant Dawn // Heliod, the Warped Eclipse deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Airbender Ascension2 mana
  2. Displacer Kitten4 mana
  3. Eldrazi Displacer3 mana
  4. Soulherder3 mana
  5. Eternal Acrobat Toast0 mana
  6. Conjurer's Closet5 mana
  7. Distinguished Conjurer2 mana
  8. Brago, King Eternal4 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Chrome Mox0 mana
  2. Mystic Sanctuary0 mana
  3. Azorius Chancery0 mana
  4. Cabaretti Courtyard0 mana
  5. Lotus Field0 mana
  6. Meticulous Archive0 mana
  7. Riveteers Overlook0 mana
  8. Talon Gates of Madara0 mana

Put your own cards into your graveyard as a resource

  1. Altar of Dementia2 mana
  2. Brain Freeze2 mana
  3. Mindcrank2 mana
  4. Codex Shredder1 mana
  5. Hedron Crab1 mana
  6. Thought Scour1 mana
  7. Emry, Lurker of the Loch3 mana
  8. Eden, Seat of the Sanctum0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Reality Shift2 mana
  4. Pongify1 mana
  5. Rapid Hybridization1 mana
  6. Resculpt2 mana
  7. March of Otherworldly Light1 mana
  8. Suspend1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Cathedral Membrane2 mana
  6. Citywide Bust3 mana
  7. Displacement Wave2 mana
  8. Harsh Mercy3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Transmute Artifact2 mana
  5. Open the Armory2 mana
  6. Whir of Invention3 mana
  7. Merchant Scroll2 mana
  8. Enlightened Tutor1 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Skullclamp1 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Rhystic Study3 mana
  7. Archivist of Oghma2 mana
  8. Faerie Mastermind2 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Bastion Protector3 mana
  3. Gold-Forged Thopteryx2 mana
  4. Greater Auramancy2 mana
  5. Codsworth, Handy Helper3 mana
  6. Cryptothrall4 mana
  7. Tekuthal, Inquiry Dominus4 mana
  8. Avacyn, Angel of Hope8 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing