Arcane Foundry › Commanders › Helmut Zemo, Mastermind

Helmut Zemo, Mastermind

Helmut Zemo, Mastermind

Legendary Creature — Human Noble Villain · {2}{U} · Blue commander

Whenever Helmut Zemo attacks, you may cast target instant or sorcery card with mana value less than or equal to his power from your graveyard. If that spell would be put into your graveyard, exile it instead. If you cast a spell this way, put a +1/+1 counter on Helmut Zemo.
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What Helmut Zemo, Mastermind actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Helmut Zemo, Mastermind deck needs

Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.

The Helmut Zemo, Mastermind deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Helmut Zemo, Mastermind

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Akroma's Memorial7 mana
  5. Lavaspur Boots1 mana
  6. Sting, the Glinting Dagger2 mana
  7. Haunted Cloak3 mana
  8. Sword of Vengeance3 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Archetype of Imagination6 mana
  2. Eldrazi Monument5 mana
  3. Akroma's Memorial7 mana
  4. Infiltrator's Magemark3 mana
  5. Student of Elements // Tobita, Master of Winds2 mana
  6. Deepchannel Mentor6 mana
  7. Levitation4 mana
  8. Aether Tunnel2 mana

Put your own cards into your graveyard as a resource

  1. Emry, Lurker of the Loch3 mana
  2. Eden, Seat of the Sanctum0 mana
  3. Millikin2 mana
  4. Perpetual Timepiece2 mana
  5. Ghoulcaller's Bell1 mana
  6. Fraying Sanity3 mana
  7. Palantír of Orthanc3 mana
  8. Sequestered Stash0 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Thrummingbird2 mana
  2. Vexing Radgull2 mana
  3. Kid Loki1 mana
  4. Dreamtide Whale3 mana
  5. Flux Channeler3 mana
  6. Glistening Sphere3 mana
  7. Walking Ballista0 mana
  8. Forge of Heroes0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Umezawa's Jitte2 mana
  6. Titan's Presence3 mana
  7. Icy Prison2 mana
  8. Kozilek's Command2 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Transmute Artifact2 mana
  5. Whir of Invention3 mana
  6. Merchant Scroll2 mana
  7. Mystical Tutor1 mana
  8. Muddle the Mixture2 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Desynchronization4 mana
  2. Wave Goodbye4 mana
  3. Whelming Wave4 mana
  4. Consuming Tide4 mana
  5. Selective Obliteration5 mana
  6. Evacuation5 mana
  7. Perplexing Test5 mana
  8. Cyclonic Rift2 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Curiosity1 mana
  4. Wizard Class1 mana
  5. Rhystic Study3 mana
  6. Faerie Mastermind2 mana
  7. The One Ring4 mana
  8. Combat Research1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing