Arcane Foundry › Commanders › Henry Wu, InGen Geneticist
Henry Wu, InGen Geneticist
Legendary Creature — Human Scientist · {B}{G}{U} · Black/Green/Blue commander
Henry Wu and other Human creatures you control have exploit. (When a creature with exploit enters, you may sacrifice a creature.)
Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
Build a Henry Wu, InGen Geneticist deck →
What Henry Wu, InGen Geneticist actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
- Static ability · keyword_grantHenry Wu and other Human creatures you control have exploit.
- Keyword · treasuretreasure
What a Henry Wu, InGen Geneticist deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 8× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 16× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 4× A team pump that actually pumps tokens
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
Best cards for Henry Wu, InGen Geneticist
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Goldvein Hydra1 mana
- Greedy Freebooter1 mana
- Academy Manufactor3 mana
- Tireless Provisioner3 mana
- Gala Greeters2 mana
- Prosperous Innkeeper2 mana
- Shambling Ghast1 mana
- Warren Soultrader3 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- The Goose Mother2 mana
- Valley Rotcaller2 mana
- Goreclaw, Terror of Qal Sisma4 mana
- Horizon Explorer3 mana
- Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel3 mana
- Uro, Titan of Nature's Wrath3 mana
- Weathered Sentinels3 mana
- Bloodsoaked Champion1 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Hangarback Walker0 mana
- Old One Eye6 mana
- Skeleton Crew4 mana
- Sosuke's Summons3 mana
- Pest Infestation1 mana
- "Lifetime" Pass Holder1 mana
- Death Tyrant5 mana
- Reach of Branches5 mana
A team pump that actually pumps tokens
- Mosswort Bridge0 mana
- Nesting Grounds0 mana
- Heroic Intervention2 mana
- Zulaport Cutthroat2 mana
- Sylvan Safekeeper1 mana
- Tamiyo's Safekeeping1 mana
- Tyvar's Stand1 mana
- Veil of Summer1 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Chasm Skulker3 mana
- Hornet Nest3 mana
- Kozilek's Unsealing3 mana
- Endless Ranks of the Dead4 mana
- Esika's Chariot4 mana
- Lathril, Blade of the Elves4 mana
- Trendy Circus Pirate0 mana
- Myr Battlesphere7 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Suspend1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Displacement Wave2 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Nature's Rhythm2 mana