Arcane Foundry › Commanders › Heroes in a Half Shell

Heroes in a Half Shell

Heroes in a Half Shell

Legendary Creature — Mutant Ninja Turtle · {W}{U}{B}{R}{G} · Black/Green/Red/Blue/White commander

Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
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What Heroes in a Half Shell actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Heroes in a Half Shell deck needs

Plays as mutant typal. What the commander asks of the other 99 — read from the card and checked by hand.

The Heroes in a Half Shell deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Heroes in a Half Shell

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield

  1. Changeling Outcast1 mana
  2. Gingerbrute1 mana
  3. Mist-Cloaked Herald1 mana
  4. Slither Blade1 mana
  5. Triton Shorestalker1 mana
  6. Gudul Lurker1 mana
  7. K-9, Mark I1 mana
  8. Tormented Soul1 mana

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Tetsuko Umezawa, Fugitive2 mana
  2. Akroma's Will4 mana
  3. Glaring Spotlight1 mana
  4. Herald of Secret Streams4 mana
  5. Cover of Darkness2 mana
  6. Wonder4 mana
  7. Abzan Falconer3 mana
  8. Reverse the Polarity3 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Thousand-Faced Shadow1 mana
  2. Silver-Fur Master2 mana
  3. Steelbane Hydra2 mana
  4. Benthic Biomancer1 mana
  5. Evolution Witness3 mana
  6. Fang of Shigeki1 mana
  7. Aegis Turtle1 mana
  8. Cloudfin Raptor1 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Branching Evolution3 mana
  2. Hardened Scales1 mana
  3. Ozolith, the Shattered Spire2 mana
  4. Conclave Mentor2 mana
  5. Winding Constrictor2 mana
  6. Kami of Whispered Hopes3 mana
  7. Benevolent Hydra2 mana
  8. Michelangelo, Weirdness to 112 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Path to Exile1 mana
  3. Swords to Plowshares1 mana
  4. Reality Shift2 mana
  5. Wild Magic Surge2 mana
  6. Pongify1 mana
  7. Rapid Hybridization1 mana
  8. Resculpt2 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Demonic Consultation1 mana
  7. Nature's Rhythm2 mana
  8. Neoform2 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Damn2 mana
  2. Vanquish the Horde8 mana
  3. Toxic Deluge3 mana
  4. Damnation4 mana
  5. Supreme Verdict4 mana
  6. Wrath of God4 mana
  7. Blasphemous Act9 mana
  8. Chain Reaction4 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Ragavan, Nimble Pilferer1 mana
  4. Skullclamp1 mana
  5. Sylvan Library2 mana
  6. Curiosity1 mana
  7. Wizard Class1 mana
  8. Black Market Connections3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing