Arcane Foundry › Commanders › Heroes in a Half Shell
Heroes in a Half Shell
Legendary Creature — Mutant Ninja Turtle · {W}{U}{B}{R}{G} · Black/Green/Red/Blue/White commander
Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
Build a Heroes in a Half Shell deck →
What Heroes in a Half Shell actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
- Keyword · vigilancevigilance
- Keyword · menacemenace
- Keyword · trampletrample
- Keyword · hastehaste
What a Heroes in a Half Shell deck needs
Plays as mutant typal. What the commander asks of the other 99 — read from the card and checked by hand.
- creatures that grow with +1/+1 counters and counter payoffs (it spreads counters across your team)
- mutant/ninja/turtle creatures (its text counts them)
- many cheap evasive attackers and team evasion (every creature that connects triggers it)
The Heroes in a Half Shell deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 10× A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Heroes in a Half Shell
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- Changeling Outcast1 mana
- Gingerbrute1 mana
- Mist-Cloaked Herald1 mana
- Slither Blade1 mana
- Triton Shorestalker1 mana
- Gudul Lurker1 mana
- K-9, Mark I1 mana
- Tormented Soul1 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Tetsuko Umezawa, Fugitive2 mana
- Akroma's Will4 mana
- Glaring Spotlight1 mana
- Herald of Secret Streams4 mana
- Cover of Darkness2 mana
- Wonder4 mana
- Abzan Falconer3 mana
- Reverse the Polarity3 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Thousand-Faced Shadow1 mana
- Silver-Fur Master2 mana
- Steelbane Hydra2 mana
- Benthic Biomancer1 mana
- Evolution Witness3 mana
- Fang of Shigeki1 mana
- Aegis Turtle1 mana
- Cloudfin Raptor1 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Branching Evolution3 mana
- Hardened Scales1 mana
- Ozolith, the Shattered Spire2 mana
- Conclave Mentor2 mana
- Winding Constrictor2 mana
- Kami of Whispered Hopes3 mana
- Benevolent Hydra2 mana
- Michelangelo, Weirdness to 112 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana