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High Perfect Morcant

High Perfect Morcant

Legendary Creature — Elf Noble · {2}{B}{G} · Black/Green commander

Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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What High Perfect Morcant actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a High Perfect Morcant deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for High Perfect Morcant

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Eternal Acrobat Toast0 mana
  2. Conjurer's Closet5 mana
  3. Eldrazi Confluence4 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Cankerbloom2 mana
  2. Blightbelly Rat2 mana
  3. Dawnhand Dissident1 mana
  4. Evolution Sage3 mana
  5. Bloated Contaminator3 mana
  6. Yawgmoth, Thran Physician4 mana
  7. Pollenbright Druid2 mana
  8. Scheming Aspirant2 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Bristly Bill, Spine Sower2 mana
  3. Cankerbloom2 mana
  4. Thirsting Roots1 mana
  5. Evolution Sage3 mana
  6. Mossborn Hydra3 mana
  7. Blightbelly Rat2 mana
  8. Contagion Clasp2 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Elvish Mystic1 mana
  2. Fyndhorn Elves1 mana
  3. Llanowar Elves1 mana
  4. Arbor Elf1 mana
  5. Deathrite Shaman1 mana
  6. Elves of Deep Shadow1 mana
  7. Bloom Tender2 mana
  8. Allosaurus Shepherd1 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Bojuka Bog0 mana
  2. Chrome Mox0 mana
  3. Cabaretti Courtyard0 mana
  4. Golgari Rot Farm0 mana
  5. Jungle Hollow0 mana
  6. Lotus Field0 mana
  7. Mortuary Mire0 mana
  8. Riveteers Overlook0 mana

Proliferate — every counter already placed is placed again

  1. Karn's Bastion0 mana
  2. Evolution Sage3 mana
  3. Contagion Clasp2 mana
  4. Bloated Contaminator3 mana
  5. Glistening Sphere3 mana
  6. Staff of Compleation3 mana
  7. Sword of Truth and Justice3 mana
  8. Carnival Elephant Meteor0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Fatal Push1 mana
  6. Beast Within3 mana
  7. Bitter Triumph2 mana
  8. Nature's Claim1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Accursed Marauder2 mana
  4. Bontu's Last Reckoning3 mana
  5. Innocent Blood1 mana
  6. Coils of the Medusa2 mana
  7. Forced March3 mana
  8. Nature's Ruin3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Insatiable Avarice1 mana
  7. Diabolic Intent2 mana
  8. Nature's Rhythm2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing