Arcane Foundry › Commanders › Hired Muscle // Scarmaker
Hired Muscle // Scarmaker
Creature — Human Warrior // Legendary Creature — Spirit · {1}{B}{B} · Black commander
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.
At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Build a Hired Muscle // Scarmaker deck →
What Hired Muscle // Scarmaker actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.
- Triggered ability · end_stepAt the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.
- Activated abilityRemove a ki counter from Scarmaker: Target creature gains fear until end of turn.
What a Hired Muscle // Scarmaker deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 31× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 10× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Hired Muscle // Scarmaker
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Omarthis, Ghostfire Initiate0 mana
- Ugin's Conjurant0 mana
- Yargle, Glutton of Urborg // Yargle, Glutton of Urborg0 mana
- Bloodghast2 mana
- Nether Traitor2 mana
- Hateful Eidolon1 mana
- Tormented Soul1 mana
- Crypt Ghast4 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Omarthis, Ghostfire Initiate0 mana
- Ugin's Conjurant0 mana
- Yargle, Glutton of Urborg // Yargle, Glutton of Urborg0 mana
- Hateful Eidolon1 mana
- Tormented Soul1 mana
- Bloodghast2 mana
- Nether Traitor2 mana
- Bile Urchin1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
- Cut Down1 mana
- Erebos's Intervention1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
- Nature's Ruin3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Grim Tutor3 mana
- Liliana Vess // Liliana Vess0 mana
Refill your hand
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Kederekt Parasite1 mana
Keep a permanent you control alive through removal
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana