Arcane Foundry › Commanders › Hulk, Gamma Goliath

Hulk, Gamma Goliath

Hulk, Gamma Goliath

Legendary Creature — Gamma Berserker Hero · {3}{R}{G} · Green/Red commander

Reach, trample Power-up abilities of other creatures you control cost {3} less to activate. Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
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What Hulk, Gamma Goliath actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Hulk, Gamma Goliath deck needs

Plays as mana sink. What the commander asks of the other 99 — read from the card and checked by hand.

The Hulk, Gamma Goliath deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Hulk, Gamma Goliath

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Quicksilver, Brash Blur1 mana
  2. Serpent Specialist1 mana
  3. Extremis Elite2 mana
  4. Goliath, Mass Manipulator2 mana
  5. Iron Fist, Hero for Hire2 mana
  6. Loki Laufeyson2 mana
  7. White Tiger, Ava Ayala2 mana
  8. Gamma Grotesque3 mana

Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands

  1. Chrome Mox0 mana
  2. Everflowing Chalice0 mana
  3. Mox Amber0 mana
  4. Mox Diamond0 mana
  5. Birds of Paradise1 mana
  6. Delighted Halfling1 mana
  7. Elvish Mystic1 mana
  8. Fyndhorn Elves1 mana

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Glaring Spotlight1 mana
  2. Garruk's Uprising3 mana
  3. Inquisitorial Rosette2 mana
  4. Crash Through1 mana
  5. Kodama of the West Tree3 mana
  6. Eldrazi Monument5 mana
  7. Goblin War Drums3 mana
  8. Goreclaw, Terror of Qal Sisma4 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Branching Evolution3 mana
  2. Hardened Scales1 mana
  3. Ozolith, the Shattered Spire2 mana
  4. Kami of Whispered Hopes3 mana
  5. Benevolent Hydra2 mana
  6. Michelangelo, Weirdness to 112 mana
  7. The Earth Crystal4 mana
  8. High Score3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Beast Within3 mana
  3. Nature's Claim1 mana
  4. Crush1 mana
  5. Emerald Charm1 mana
  6. Naturalize2 mana
  7. Origin of Metalbending2 mana
  8. Natural State1 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Worldly Tutor1 mana
  4. March of Burgeoning Life1 mana
  5. Archdruid's Charm3 mana
  6. Chord of Calling3 mana
  7. Eldritch Evolution3 mana
  8. Summoner's Pact0 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Chain Reaction4 mana
  3. Street Spasm1 mana
  4. Selective Obliteration5 mana
  5. Mizzium Mortars2 mana
  6. Delete2 mana
  7. Earthquake1 mana
  8. Needle Storm3 mana

Refill your hand

  1. Ragavan, Nimble Pilferer1 mana
  2. Skullclamp1 mana
  3. Sylvan Library2 mana
  4. Garruk's Uprising3 mana
  5. Professional Face-Breaker3 mana
  6. Beast Whisperer4 mana
  7. The One Ring4 mana
  8. Sticky Fingers1 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Guardian Augmenter3 mana
  3. Saryth, the Viper's Fang4 mana
  4. Lightning Greaves2 mana
  5. Swiftfoot Boots2 mana
  6. Asceticism5 mana
  7. Eldrazi Monument5 mana
  8. Commander's Plate1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing