Arcane Foundry › Commanders › Human Torch, Johnny Storm
Human Torch, Johnny Storm
Legendary Creature — Human Hero · {2}{R} · Red commander
Flying
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Build a Human Torch, Johnny Storm deck →
What Human Torch, Johnny Storm actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · drawWhenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
- Activated ability{6}{R}: Put three +1/+1 counters on Human Torch.
- Keyword · flyingflying
- Keyword · power-uppower-up
What a Human Torch, Johnny Storm deck needs
Plays as hero typal. What the commander asks of the other 99 — read from the card and checked by hand.
- card draw, wheels and cantrips (each card drawn triggers it)
- counter doublers and proliferate (it grows only itself with +1/+1 counters)
- mana rocks and dorks beyond the curve (its ability turns spare mana into value)
- hero creatures (its text counts them)
The Human Torch, Johnny Storm deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 10× Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 6× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Human Torch, Johnny Storm
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Astral Cornucopia0 mana
- Mox Jasper0 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Masked Meower1 mana
- Spinneret and Spiderling1 mana
- Spider-Punk2 mana
- Quicksilver, Brash Blur1 mana
- Iron Spider, Stark Upgrade3 mana
- Alex Wilder, Runaway2 mana
- Black Widow, Natasha Romanoff2 mana
- Chase Stein, Runaway2 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Cacophony Scamp1 mana
- Glistening Sphere3 mana
- Walking Ballista0 mana
- Forge of Heroes0 mana
- Hangarback Walker0 mana
- Stonecoil Serpent0 mana
- Opal Palace0 mana
- Surge Conductor3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Imperial Recruiter3 mana
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Gamble1 mana
- Hoarding Dragon5 mana
- Shrine Steward5 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Apocalypse5 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Herald's Horn3 mana
- Professional Face-Breaker3 mana
- The One Ring4 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Birgi, God of Storytelling // Harnfel, Horn of Bounty3 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana
Combos with Human Torch, Johnny Storm
Known combos from Commander Spellbook that Human Torch, Johnny Storm is a piece of, and how many decks list them.
- Human Torch, Johnny Storm + Mister Fantastic, Reed Richards + The Thing, Ben Grimm + Invisible Woman, Sue Storm3,553 decks
- Human Torch, Johnny Storm + Curiosity382 decks
- Human Torch, Johnny Storm + Ophidian Eye117 decks
- Human Torch, Johnny Storm + Keen Sense92 decks
- Human Torch, Johnny Storm + Snake Umbra88 decks
- Human Torch, Johnny Storm + Niv-Mizzet, Visionary88 decks