Arcane Foundry › Commanders › Imaryll, Elfhame Elite
Imaryll, Elfhame Elite
Legendary Creature — Elf Warrior · {2}{G}{G} · Green commander
Whenever Imaryll attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control.
You may have Imaryll assign its combat damage as though it weren't blocked.
Build an Imaryll, Elfhame Elite deck →
What Imaryll, Elfhame Elite actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Imaryll attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control.
- Static ability · restrictionYou may have Imaryll assign its combat damage as though it weren't blocked.
What an Imaryll, Elfhame Elite deck needs
Plays as elf typal. What the commander asks of the other 99 — read from the card and checked by hand.
- attackers and a wide board (the team can't be blocked)
- elf creatures (its text counts them)
- haste, evasion and protection for the commander, and extra combats (its own attack is the engine)
The Imaryll, Elfhame Elite deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Imaryll, Elfhame Elite
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Lavaspur Boots1 mana
- Shang-Chi, Master of Kung Fu2 mana
- Ellywick Tumblestrum4 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Elvish Mystic1 mana
- Fyndhorn Elves1 mana
- Llanowar Elves1 mana
- Arbor Elf1 mana
- Bloom Tender2 mana
- Allosaurus Shepherd1 mana
- Boreal Druid1 mana
- Elvish Reclaimer1 mana
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Eldrazi Monument5 mana
- Akroma's Memorial7 mana
- Bellowing Tanglewurm5 mana
- Primal Rage2 mana
- Tanglewalker3 mana
- Rancor1 mana
- Shadowspear1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
- Umezawa's Jitte2 mana
- Archdruid's Charm3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Needle Storm3 mana
- Hurricane1 mana
- Nevinyrral's Disk4 mana
- Season of Gathering6 mana
- Gale Force5 mana
- Corrosive Gale1 mana
- Tropical Storm1 mana
Refill your hand
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Herald's Horn3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Elemental Bond3 mana
Keep a permanent you control alive through removal
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
Get ahead on mana
- Sol Ring1 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Heritage Druid1 mana
- Joraga Treespeaker1 mana
- Llanowar Tribe3 mana