Arcane Foundry › Commanders › Iname, Life Aspect
Iname, Life Aspect
Legendary Creature — Spirit · {4}{G}{G} · Green commander
When Iname dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
Build an Iname, Life Aspect deck →
What Iname, Life Aspect actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deathWhen Iname dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
What an Iname, Life Aspect deck needs
Plays as spirit typal. What the commander asks of the other 99 — read from the card and checked by hand.
- sacrifice outlets and recursion for the commander (its own death is the payoff)
- self-mill, discard and recursion (the graveyard is a resource its text reads)
- spirit creatures (its text counts them)
The Iname, Life Aspect deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Sacrifice a creature for no mana, repeatably
- 28× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 7× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Iname, Life Aspect
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Sacrifice a creature for no mana, repeatably
- Altar of Dementia2 mana
- Spawning Pit2 mana
- Ashnod's Altar3 mana
- Phyrexian Altar3 mana
- Greater Good4 mana
- High Market0 mana
- Lazotep Quarry0 mana
- Witch's Oven1 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Omarthis, Ghostfire Initiate0 mana
- Ugin's Conjurant0 mana
- Elvish Spirit Guide3 mana
- Kami of Whispered Hopes3 mana
- Kodama of the West Tree3 mana
- Generous Visitor1 mana
- Willow Geist1 mana
- Eidolon of Blossoms4 mana
Put your own cards into your graveyard as a resource
- Aftermath Analyst2 mana
- Smuggler's Surprise1 mana
- Six3 mana
- Argoth, Sanctum of Nature0 mana
- Eden, Seat of the Sanctum0 mana
- Grapple with the Past2 mana
- Millikin2 mana
- Perpetual Timepiece2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
- Umezawa's Jitte2 mana
- Archdruid's Charm3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Needle Storm3 mana
- Hurricane1 mana
- Nevinyrral's Disk4 mana
- Season of Gathering6 mana
- Gale Force5 mana
- Corrosive Gale1 mana
- Tropical Storm1 mana
Refill your hand
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Herald's Horn3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Elemental Bond3 mana
Keep a permanent you control alive through removal
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
Get ahead on mana
- Sol Ring1 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana
- Chrome Mox0 mana