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Inferno of the Star Mounts

Inferno of the Star Mounts

Legendary Creature — Dragon · {4}{R}{R} · Red commander

This spell can't be countered. Flying, haste {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
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What Inferno of the Star Mounts actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Inferno of the Star Mounts deck needs

Plays as big mana. What the commander asks of the other 99 — read from the card and checked by hand.

The Inferno of the Star Mounts deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Inferno of the Star Mounts

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Glaring Spotlight1 mana
  2. Inquisitorial Rosette2 mana
  3. Crash Through1 mana
  4. Eldrazi Monument5 mana
  5. Goblin War Drums3 mana
  6. Akroma's Memorial7 mana
  7. Dragon Throne of Tarkir4 mana
  8. Frontier Warmonger4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Crush1 mana
  3. Umezawa's Jitte2 mana
  4. Titan's Presence3 mana
  5. Abrade2 mana
  6. Untimely Malfunction2 mana
  7. Chaos Warp3 mana
  8. Kozilek's Command2 mana

Find the exact card the plan needs

  1. Imperial Recruiter3 mana
  2. Dragon's Approach3 mana
  3. Sarkhan's Triumph3 mana
  4. Shield-Wall Sentinel4 mana
  5. Skyship Weatherlight4 mana
  6. Moonsilver Key2 mana
  7. Pattern Matcher4 mana
  8. Gamble1 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Chain Reaction4 mana
  3. Street Spasm1 mana
  4. Selective Obliteration5 mana
  5. Mizzium Mortars2 mana
  6. Delete2 mana
  7. Earthquake1 mana
  8. Apocalypse5 mana

Refill your hand

  1. Ragavan, Nimble Pilferer1 mana
  2. Skullclamp1 mana
  3. Professional Face-Breaker3 mana
  4. The One Ring4 mana
  5. Sticky Fingers1 mana
  6. Vexing Bauble1 mana
  7. Birgi, God of Storytelling // Harnfel, Horn of Bounty3 mana
  8. Adaptive Omnitool2 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Eldrazi Monument5 mana
  5. Commander's Plate1 mana
  6. Mithril Coat3 mana
  7. Akroma's Memorial7 mana
  8. The Walls of Ba Sing Se8 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Palladium Myr3 mana
  3. Worn Powerstone3 mana
  4. Chrome Mox0 mana
  5. Everflowing Chalice0 mana
  6. Mox Diamond0 mana
  7. Mana Vault1 mana
  8. Wayfarer's Bauble1 mana

Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands

  1. Chrome Mox0 mana
  2. Everflowing Chalice0 mana
  3. Mox Amber0 mana
  4. Mox Diamond0 mana
  5. Mana Vault1 mana
  6. Sol Ring1 mana
  7. Astral Cornucopia0 mana
  8. Mox Jasper0 mana

A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific

  1. Crashing Drawbridge2 mana
  2. Bontu's Monument3 mana
  3. Oketra's Monument3 mana
  4. Artist's Talent2 mana
  5. Goro-Goro, Disciple of Ryusei2 mana
  6. Roiling Vortex2 mana
  7. Hazoret's Monument3 mana
  8. Rhonas's Monument3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing