Arcane Foundry › Commanders › Inga and Esika
Inga and Esika
Legendary Creature — Human God · {2}{G}{U} · Green/Blue commander
Creatures you control have vigilance and "{T}: Add one mana of any color. Spend this mana only to cast a creature spell."
Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
Build an Inga and Esika deck →
What Inga and Esika actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated abilityCreatures you control have vigilance and "{T}: Add one mana of any color. Spend this mana only to cast a creature spell."
- Triggered ability · cast_spellWhenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
What an Inga and Esika deck needs
Plays as creature ramp. What the commander asks of the other 99 — read from the card and checked by hand.
- creatures — each taps for mana toward creature spells
- big creature spells to pay with three or more creature mana (each draws a card)
The Inga and Esika deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 9× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 21× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 9× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Inga and Esika
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Six3 mana
- Goreclaw, Terror of Qal Sisma4 mana
- Ghostly Pilferer2 mana
- The Goose Mother2 mana
- Copperhorn Scout1 mana
- District Mascot1 mana
- Gran-Gran1 mana
- Horizon Explorer3 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Dryad Arbor0 mana
- Ornithopter0 mana
- Walking Ballista0 mana
- Birds of Paradise1 mana
- Delighted Halfling1 mana
- Elvish Mystic1 mana
- Fyndhorn Elves1 mana
- Llanowar Elves1 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Kozilek's Unsealing3 mana
- Replicating Ring3 mana
- Esika's Chariot4 mana
- Omarthis, Ghostfire Initiate0 mana
- Wrenn and Seven5 mana
- Andúril, Flame of the West3 mana
- Rampant Frogantua3 mana
- Field of the Dead0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Oversimplify5 mana
- Selective Obliteration5 mana
- Needle Storm3 mana
- Evacuation5 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Garruk's Uprising3 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
Keep a permanent you control alive through removal
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
Combos with Inga and Esika
Known combos from Commander Spellbook that Inga and Esika is a piece of, and how many decks list them.
- Inga and Esika + Pestered Wellguard + Intruder Alarm54 decks
- Inga and Esika + Cacophodon + Legolas's Quick Reflexes8 decks
- Inga and Esika + Gilder Bairn + Crystalline Crawler6 decks
- Inga and Esika + Grinning Ignus + Urabrask The Hidden4 decks
- Inga and Esika + Gilder Bairn + Cryptic Trilobite2 decks
- Inga and Esika + Gilder Bairn + Gemstone Array1 decks