Arcane Foundry › Commanders › Intet, the Dreamer

Intet, the Dreamer

Intet, the Dreamer

Legendary Creature — Dragon · {3}{G}{U}{R} · Green/Red/Blue commander

Flying Whenever Intet deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
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What Intet, the Dreamer actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Intet, the Dreamer deck needs

Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.

The Intet, the Dreamer deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Intet, the Dreamer

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Mana value at or above the floor — for a cascade commander a cheap card is a DEFECT, not a bargain

  1. Excalibur, Sword of Eden12 mana
  2. Ghalta, Primal Hunger12 mana
  3. Ancient Stone Idol10 mana
  4. Apex Devastator10 mana
  5. Blightsteel Colossus12 mana
  6. Charred Foyer // Warped Space10 mana
  7. Darksteel Colossus11 mana
  8. Emrakul, the Promised End13 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Garruk's Uprising3 mana
  2. Archetype of Imagination6 mana
  3. Eldrazi Monument5 mana
  4. Goblin War Drums3 mana
  5. Akroma's Memorial7 mana
  6. Gruul War Chant4 mana
  7. Archetype of Aggression3 mana
  8. Frostcliff Siege3 mana

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Tetsuko Umezawa, Fugitive2 mana
  2. Glaring Spotlight1 mana
  3. Wonder4 mana
  4. Reverse the Polarity3 mana
  5. Garruk's Uprising3 mana
  6. Combine Chrysalis2 mana
  7. Inquisitorial Rosette2 mana
  8. Archetype of Imagination6 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Beast Within3 mana
  7. Nature's Claim1 mana
  8. Crush1 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Neoform2 mana
  4. Worldly Tutor1 mana
  5. Reshape2 mana
  6. March of Burgeoning Life1 mana
  7. Mask of the Mimic1 mana
  8. Long-Term Plans3 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Chain Reaction4 mana
  3. Street Spasm1 mana
  4. Desynchronization4 mana
  5. Wave Goodbye4 mana
  6. Whelming Wave4 mana
  7. Consuming Tide4 mana
  8. Oversimplify5 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Ragavan, Nimble Pilferer1 mana
  3. Skullclamp1 mana
  4. Sylvan Library2 mana
  5. Curiosity1 mana
  6. Wizard Class1 mana
  7. Garruk's Uprising3 mana
  8. Professional Face-Breaker3 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Guardian Augmenter3 mana
  3. Saryth, the Viper's Fang4 mana
  4. Lost in the Maze2 mana
  5. Lightning Greaves2 mana
  6. Swiftfoot Boots2 mana
  7. Asceticism5 mana
  8. Eldrazi Monument5 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing