Arcane Foundry › Commanders › Invasion of Ikoria // Zilortha, Apex of Ikoria
Invasion of Ikoria // Zilortha, Apex of Ikoria
Battle — Siege // Legendary Creature — Dinosaur · {X}{G}{G} · Green commander
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Reach
For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.
Build an Invasion of Ikoria // Zilortha, Apex of Ikoria deck →
What Invasion of Ikoria // Zilortha, Apex of Ikoria actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this wa
- Static ability · evasion_grantFor each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.
- Keyword · reachreach
- Keyword · transformtransform
What an Invasion of Ikoria // Zilortha, Apex of Ikoria deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 9× Exile a permanent you control and return it — the button a value-ETB deck presses
- 10× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 10× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 12× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Invasion of Ikoria // Zilortha, Apex of Ikoria
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Eldrazi Confluence4 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Goreclaw, Terror of Qal Sisma4 mana
- Horizon Explorer3 mana
- Weathered Sentinels3 mana
- Copperhorn Scout1 mana
- District Mascot1 mana
- Mirkwood Spider1 mana
- Dwynen, Gilt-Leaf Daen4 mana
- World Shaper4 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Cabaretti Courtyard0 mana
- Lotus Field0 mana
- Riveteers Overlook0 mana
- Talon Gates of Madara0 mana
- Gilded Goose1 mana
- Eternal Witness3 mana
- Garruk's Uprising3 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Hangarback Walker0 mana
- Old One Eye6 mana
- Sosuke's Summons3 mana
- Pest Infestation1 mana
- Reach of Branches5 mana
- Termagant Swarm1 mana
- Sekki, Seasons' Guide8 mana
- Urza's Saga0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Shrink1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
- Umezawa's Jitte2 mana
Answer a whole board at once
- Simplify1 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
- Needle Storm3 mana
- Whirlwind4 mana
- Hurricane1 mana
- Worldslayer5 mana
- Corrosive Gale1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Refill your hand
- Skullclamp1 mana
- Garruk's Uprising3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Vexing Bauble1 mana
- Elemental Bond3 mana
- Selvala, Heart of the Wilds3 mana
Keep a permanent you control alive through removal
- Innkeeper's Talent2 mana
- Guardian Augmenter3 mana
- Cryptothrall4 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana