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Invasion of Segovia // Caetus, Sea Tyrant of Segovia

Invasion of Segovia // Caetus, Sea Tyrant of Segovia

Battle — Siege // Legendary Creature — Serpent · {2}{U} · Blue commander

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, create two 1/1 blue Kraken creature tokens with trample. Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for {1} or one mana of that creature's color.) At the beginning of your end step, untap up to four target creatures.
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What Invasion of Segovia // Caetus, Sea Tyrant of Segovia actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Invasion of Segovia // Caetus, Sea Tyrant of Segovia deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Invasion of Segovia // Caetus, Sea Tyrant of Segovia

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Displacer Kitten4 mana
  2. Eternal Acrobat Toast0 mana
  3. Conjurer's Closet5 mana
  4. Nephalia Smuggler1 mana
  5. Y'shtola Rhul6 mana
  6. Escape Protocol2 mana
  7. Gandalf, Shadow's Foe7 mana
  8. Essence Flux1 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Chrome Mox0 mana
  2. Mystic Sanctuary0 mana
  3. Cabaretti Courtyard0 mana
  4. Lotus Field0 mana
  5. Riveteers Overlook0 mana
  6. Talon Gates of Madara0 mana
  7. Mithril Coat3 mana
  8. Adventurer's Inn0 mana

Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands

  1. Everflowing Chalice0 mana
  2. Mana Vault1 mana
  3. Sol Ring1 mana
  4. Sol Talisman0 mana
  5. Mind Stone2 mana
  6. Thought Vessel2 mana
  7. Cryptic Trilobite0 mana
  8. Grim Monolith2 mana

A team pump that actually pumps tokens

  1. Nesting Grounds0 mana
  2. Patchwork Banner3 mana
  3. Crashing Drawbridge2 mana
  4. Eldritch Immunity1 mana
  5. Shore Up1 mana
  6. Heraldic Banner3 mana
  7. Cyberman Patrol2 mana
  8. It That Heralds the End2 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Chasm Skulker3 mana
  2. Kozilek's Unsealing3 mana
  3. Trendy Circus Pirate0 mana
  4. Myr Battlesphere7 mana
  5. Andúril, Flame of the West3 mana
  6. Invasion of Segovia // Caetus, Sea Tyrant of Segovia3 mana
  7. Field of the Dead0 mana
  8. Spawnbed Protector7 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Suspend1 mana
  6. Snap2 mana
  7. Into the Flood Maw1 mana
  8. Planar Incision2 mana

Answer a whole board at once

  1. Displacement Wave2 mana
  2. Filter Out3 mana
  3. Aligned Hedron Network4 mana
  4. Coercive Portal4 mana
  5. Whelming Wave4 mana
  6. Consuming Tide4 mana
  7. Llawan, Cephalid Empress4 mana
  8. Part the Veil4 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Whir of Invention3 mana
  5. Merchant Scroll2 mana
  6. Mystical Tutor1 mana
  7. Muddle the Mixture2 mana
  8. Personal Tutor1 mana

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