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Iron Fist, Hero for Hire

Iron Fist, Hero for Hire

Legendary Creature — Human Mercenary Hero · {1}{R} · Red commander

Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
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What Iron Fist, Hero for Hire actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Iron Fist, Hero for Hire deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Iron Fist, Hero for Hire

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Quicksilver, Brash Blur1 mana
  2. Extremis Elite2 mana
  3. Iron Fist, Hero for Hire2 mana
  4. Loki Laufeyson2 mana
  5. Human Torch, Johnny Storm3 mana
  6. Jack of Hearts, Volatile Hero3 mana
  7. Molly Hayes, Runaway3 mana
  8. Ultron Drone3 mana

Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands

  1. Everflowing Chalice0 mana
  2. Mana Vault1 mana
  3. Sol Ring1 mana
  4. Sol Talisman0 mana
  5. Rite of Flame1 mana
  6. Mind Stone2 mana
  7. Thought Vessel2 mana
  8. Cryptic Trilobite0 mana

Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine

  1. Faithless Looting1 mana
  2. Gamble1 mana
  3. Lightning Bolt1 mana
  4. Vandalblast1 mana
  5. Lindblum, Industrial Regency // Mage Siege0 mana
  6. Pyroblast1 mana
  7. Red Elemental Blast1 mana
  8. Redirect Lightning1 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Contagion Clasp2 mana
  3. Glistening Sphere3 mana
  4. Staff of Compleation3 mana
  5. Sword of Truth and Justice3 mana
  6. Carnival Elephant Meteor0 mana
  7. Sword of Hours2 mana
  8. Throne of Geth2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Crush1 mana
  3. Umezawa's Jitte2 mana
  4. Titan's Presence3 mana
  5. Abrade2 mana
  6. Untimely Malfunction2 mana
  7. Chaos Warp3 mana
  8. Kozilek's Command2 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Breaking Point3 mana
  3. Crack the Earth1 mana
  4. Kozilek's Return3 mana
  5. Akki Blizzard-Herder2 mana
  6. Devastating Dreams2 mana
  7. Tectonic Break2 mana
  8. Tremble2 mana

Find the exact card the plan needs

  1. Goblin Recruiter2 mana
  2. Imperial Recruiter3 mana
  3. Dragon's Approach3 mana
  4. Flamekin Harbinger1 mana
  5. Goblin Matron3 mana
  6. Sarkhan's Triumph3 mana
  7. Dwarven Recruiter3 mana
  8. Myr Kinsmith4 mana

Refill your hand

  1. Skullclamp1 mana
  2. The One Ring4 mana
  3. Pip-Boy 30001 mana
  4. Sticky Fingers1 mana
  5. Vexing Bauble1 mana
  6. Artist's Talent2 mana
  7. Fear of Missing Out2 mana
  8. Key to the City2 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Cryptothrall4 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Eldrazi Monument5 mana
  6. Commander's Plate1 mana
  7. Mithril Coat3 mana
  8. Akroma's Memorial7 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing