Arcane Foundry › Commanders › Iron Man, Armored Avenger
Iron Man, Armored Avenger
Legendary Artifact Creature — Human Hero · {3}{U} · Blue commander
Flying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Build an Iron Man, Armored Avenger deck →
What Iron Man, Armored Avenger actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · drawWhenever you draw a card, put a +1/+1 counter on target creature.
- Triggered ability · attackWhenever Iron Man attacks, other attacking modified creatures gain flying until end of turn.
- Keyword · flyingflying
What an Iron Man, Armored Avenger deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- card draw, wheels and cantrips (each card drawn triggers it)
- creatures that grow with +1/+1 counters and counter payoffs (it spreads counters across your team)
- auras and equipment worth moving, and bodies to carry them (its text attaches or counts them)
- haste, evasion and protection for the commander, and extra combats (its own attack is the engine)
The Iron Man, Armored Avenger deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 14× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Iron Man, Armored Avenger
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Krang, Utrom Warlord9 mana
- Haunted Cloak3 mana
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Mithril Coat3 mana
- Paradise Mantle0 mana
Make the commander connect — a body that never deals combat damage never triggers
- Herald of Secret Streams4 mana
- Archetype of Imagination6 mana
- Eldrazi Monument5 mana
- Akroma's Memorial7 mana
- Infiltrator's Magemark3 mana
- Student of Elements // Tobita, Master of Winds2 mana
- Deepchannel Mentor6 mana
- Levitation4 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Thrummingbird2 mana
- Vexing Radgull2 mana
- Kid Loki1 mana
- Dreamtide Whale3 mana
- Flux Channeler3 mana
- Glistening Sphere3 mana
- Walking Ballista0 mana
- Forge of Heroes0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Icy Prison2 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
- Evacuation5 mana
- Perplexing Test5 mana
- Cyclonic Rift2 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- The One Ring4 mana
- Combat Research1 mana
Combos with Iron Man, Armored Avenger
Known combos from Commander Spellbook that Iron Man, Armored Avenger is a piece of, and how many decks list them.
- Iron Man, Armored Avenger + Pensive Professor1,675 decks
- Iron Man, Armored Avenger + Mister Fantastic, Reed Richards + Invisible Woman, Sue Storm784 decks
- Iron Man, Armored Avenger + Fathom Mage722 decks
- Iron Man, Armored Avenger + Generous Patron145 decks
- Iron Man, Armored Avenger + Mister Fantastic, Reed Richards + Scurry Oak34 decks
- Iron Man, Armored Avenger + Mindless Automaton + Teferi's Ageless Insight24 decks