Arcane Foundry › Commanders › Iron Spider, Stark Upgrade
Iron Spider, Stark Upgrade
Legendary Artifact Creature — Spider Hero · {3} · Colorless commander
Vigilance
{T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control.
{2}, Remove two +1/+1 counters from among artifacts you control: Draw a card.
Build an Iron Spider, Stark Upgrade deck →
What Iron Spider, Stark Upgrade actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control.
- Activated ability{2}, Remove two +1/+1 counters from among artifacts you control: Draw a card.
- Keyword · vigilancevigilance
What an Iron Spider, Stark Upgrade deck needs
Plays as counters. What the commander asks of the other 99 — read from the card and checked by hand.
- artifacts and vehicles (its text counts them)
- creatures that grow with +1/+1 counters and counter payoffs (it spreads counters across your team)
- haste and untap effects that reach the commander (a tap ability is unusable the turn it lands)
The Iron Spider, Stark Upgrade deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 22× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Iron Spider, Stark Upgrade
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Krang, Utrom Warlord9 mana
- Haunted Cloak3 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Honor-Worn Shaku3 mana
- Sword of the Paruns4 mana
- Unwinding Clock4 mana
- Deserted Temple0 mana
- Leyline Dowser2 mana
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Lotus Petal0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Lion's Eye Diamond0 mana
- Ornithopter0 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Glistening Sphere3 mana
- Walking Ballista0 mana
- Forge of Heroes0 mana
- Hangarback Walker0 mana
- Stonecoil Serpent0 mana
- Opal Palace0 mana
- Surge Conductor3 mana
- Blade of the Bloodchief1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Kozilek's Command2 mana
- Warping Wail2 mana
- Null Elemental Blast1 mana
- Zuko's Exile5 mana
- Clay Golem4 mana
- Lazotep Quarry0 mana
Find the exact card the plan needs
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Shrine Steward5 mana
- Self-Assembler5 mana
- Pyre of Heroes2 mana
- Tamiyo's Journal5 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Nevinyrral's Disk4 mana
- Karn's Sylex3 mana
- Calamity of the Titans6 mana
- Apocalypse Chime2 mana
- The Moment2 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
Refill your hand
- Skullclamp1 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Adaptive Omnitool2 mana
- Key to the City2 mana
- Mask of Memory2 mana
- Tome of Legends2 mana
- Buster Sword3 mana
Keep a permanent you control alive through removal
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Combos with Iron Spider, Stark Upgrade
Known combos from Commander Spellbook that Iron Spider, Stark Upgrade is a piece of, and how many decks list them.
- Iron Spider, Stark Upgrade + Crystalline Crawler + Freed From The Real1,024 decks
- Iron Spider, Stark Upgrade + Crystalline Crawler + Pemmin's Aura645 decks
- Iron Spider, Stark Upgrade + Voltaic Construct + Cryptic Trilobite463 decks
- Iron Spider, Stark Upgrade + Arcbound Reclaimer + Krark-Clan Ironworks + Sol Ring + Surge Conductor418 decks
- Iron Spider, Stark Upgrade + Arcbound Reclaimer + Mox Opal + Krark-Clan Ironworks + Surge Conductor75 decks
- Iron Spider, Stark Upgrade + Arcbound Reclaimer + Basalt Monolith + Krark-Clan Ironworks + Surge Conductor63 decks