Arcane Foundry › Commanders › Ishi-Ishi, Akki Crackshot
Ishi-Ishi, Akki Crackshot
Legendary Creature — Goblin Warrior · {1}{R} · Red commander
Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi deals 2 damage to that player.
Build an Ishi-Ishi, Akki Crackshot deck →
What Ishi-Ishi, Akki Crackshot actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi deals 2 damage to that player.
What an Ishi-Ishi, Akki Crackshot deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 8× Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 6× A tax, lock or hoser aimed at the opponents — the deck's parity break
- 8× Answer a spell or ability before it resolves
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Ishi-Ishi, Akki Crackshot
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
- Vexing Bauble1 mana
- Scrawling Crawler3 mana
- Razorkin Needlehead2 mana
- Roiling Vortex2 mana
- Scytheclaw Raptor3 mana
- Manabarbs4 mana
- Cemetery Gatekeeper2 mana
- Hearthborn Battler3 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Omarthis, Ghostfire Initiate0 mana
- Ugin's Conjurant0 mana
- Simian Spirit Guide3 mana
- Laelia, the Blade Reforged3 mana
- Frostling1 mana
- Glitterfang1 mana
- Scorched Rusalka1 mana
- Atsushi, the Blazing Sky4 mana
A tax, lock or hoser aimed at the opponents — the deck's parity break
- Shadowspear1 mana
- Arcane Lighthouse0 mana
- Grafdigger's Cage1 mana
- Conqueror's Flail2 mana
- Roiling Vortex2 mana
- Winter Moon2 mana
- Archetype of Aggression3 mana
- Rampaging Ferocidon3 mana
Answer a spell or ability before it resolves
- Pyroblast1 mana
- Tibalt's Trickery2 mana
- Kozilek, the Great Distortion10 mana
- Not of This World7 mana
- Null Brooch4 mana
- Jester's Scepter3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Breaking Point3 mana
- Crack the Earth1 mana
- Kozilek's Return3 mana
- Akki Blizzard-Herder2 mana
- Devastating Dreams2 mana
- Tectonic Break2 mana
- Tremble2 mana
Find the exact card the plan needs
- Goblin Recruiter2 mana
- Imperial Recruiter3 mana
- Dragon's Approach3 mana
- Flamekin Harbinger1 mana
- Goblin Matron3 mana
- Sarkhan's Triumph3 mana
- Dwarven Recruiter3 mana
- Myr Kinsmith4 mana
Refill your hand
- Skullclamp1 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Artist's Talent2 mana
- Fear of Missing Out2 mana
- Key to the City2 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana