Arcane Foundry › Commanders › Ishkanah, Grafwidow
Ishkanah, Grafwidow
Legendary Creature — Spider · {4}{G} · Black/Green commander
Reach
Delirium — When Ishkanah enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.
{6}{B}: Target opponent loses 1 life for each Spider you control.
Build an Ishkanah, Grafwidow deck →
What Ishkanah, Grafwidow actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Ishkanah enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.
- Activated ability{6}{B}: Target opponent loses 1 life for each Spider you control.
- Keyword · deliriumdelirium
- Keyword · reachreach
What an Ishkanah, Grafwidow deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 12× Life loss that is not combat damage — each opponent loses life, repeatably
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 4× A team pump that actually pumps tokens
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
Best cards for Ishkanah, Grafwidow
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Eldrazi Confluence4 mana
Life loss that is not combat damage — each opponent loses life, repeatably
- Zulaport Cutthroat2 mana
- Deathrite Shaman1 mana
- Leechridden Swamp0 mana
- Marionette Apprentice2 mana
- The Meathook Massacre2 mana
- Mirkwood Bats4 mana
- Ayara, First of Locthwain3 mana
- Bastion of Remembrance3 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Gnarlwood Dryad1 mana
- Patchwork Beastie1 mana
- Osseous Sticktwister2 mana
- Deathcap Cultivator2 mana
- Grim Flayer2 mana
- Obsessive Skinner2 mana
- Moldgraf Scavenger2 mana
- Omnivorous Flytrap3 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Twitching Doll2 mana
- Mirkwood Spider1 mana
- Radioactive Spider1 mana
- Chainweb Aracnir1 mana
- Nyx Weaver3 mana
- Deadly Recluse2 mana
- Spider-Ham, Peter Porker2 mana
- Arasta of the Endless Web4 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Bojuka Bog0 mana
- Chrome Mox0 mana
- Cabaretti Courtyard0 mana
- Golgari Rot Farm0 mana
- Jungle Hollow0 mana
- Lotus Field0 mana
- Mortuary Mire0 mana
- Riveteers Overlook0 mana
A team pump that actually pumps tokens
- Mosswort Bridge0 mana
- Nesting Grounds0 mana
- Heroic Intervention2 mana
- Zulaport Cutthroat2 mana
- Sylvan Safekeeper1 mana
- Tamiyo's Safekeeping1 mana
- Tyvar's Stand1 mana
- Veil of Summer1 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Aftermath Analyst2 mana
- Altar of Dementia2 mana
- Mindcrank2 mana
- Ripples of Undeath2 mana
- Codex Shredder1 mana
- Smuggler's Surprise1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Beast Within3 mana
- Bitter Triumph2 mana
- Nature's Claim1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
- Nature's Ruin3 mana