Arcane Foundry › Commanders › Isshin, Two Heavens as One

Isshin, Two Heavens as One

Isshin, Two Heavens as One

Legendary Creature — Human Samurai · {R}{W}{B} · Black/Red/White commander

If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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What Isshin, Two Heavens as One actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Isshin, Two Heavens as One deck needs

Plays as attack-trigger doubler. What the commander asks of the other 99 — read from the card and checked by hand.

The Isshin, Two Heavens as One deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Isshin, Two Heavens as One

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it

  1. Voice of Victory2 mana
  2. Guide of Souls1 mana
  3. Adeline, Resplendent Cathar3 mana
  4. Krenko, Tin Street Kingpin3 mana
  5. Ainok Strike Leader2 mana
  6. Arabella, Abandoned Doll2 mana
  7. Fear of Missing Out2 mana
  8. Inti, Seneschal of the Sun2 mana

An extra combat phase — each one re-fires every attack trigger

  1. Aggravated Assault3 mana
  2. Fear of Missing Out2 mana
  3. Combat Celebrant3 mana
  4. Aurelia, the Warleader6 mana
  5. Genji Glove5 mana
  6. Karlach, Fury of Avernus5 mana
  7. Port Razer5 mana
  8. Bloodthirster6 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Replicating Ring3 mana
  2. Elspeth, Storm Slayer5 mana
  3. Caesar, Legion's Emperor4 mana
  4. Hero of Bladehold4 mana
  5. Omarthis, Ghostfire Initiate0 mana
  6. Elspeth, Sun's Champion6 mana
  7. Andúril, Flame of the West3 mana
  8. Cosmogrand Zenith3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Wild Magic Surge2 mana
  4. Defile1 mana
  5. Tragic Slip1 mana
  6. March of Otherworldly Light1 mana
  7. Infernal Grasp2 mana
  8. Terminate2 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Demonic Consultation1 mana
  6. Grim Tutor3 mana
  7. Tainted Pact2 mana
  8. Scheming Symmetry1 mana

Answer a whole board at once

  1. Damn2 mana
  2. Vanquish the Horde8 mana
  3. Toxic Deluge3 mana
  4. Damnation4 mana
  5. Wrath of God4 mana
  6. Blasphemous Act9 mana
  7. Chain Reaction4 mana
  8. Day of Judgment4 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Ragavan, Nimble Pilferer1 mana
  3. Skullclamp1 mana
  4. Black Market Connections3 mana
  5. Braids, Arisen Nightmare3 mana
  6. Morbid Opportunist3 mana
  7. Phyrexian Arena3 mana
  8. Professional Face-Breaker3 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Bastion Protector3 mana
  4. Codsworth, Handy Helper3 mana
  5. Avacyn, Angel of Hope8 mana
  6. Coppercoat Vanguard2 mana
  7. General's Enforcer2 mana
  8. Lightning Greaves2 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Boros Signet2 mana
  3. Orzhov Signet2 mana
  4. Rakdos Signet2 mana
  5. Palladium Myr3 mana
  6. Worn Powerstone3 mana
  7. Chrome Mox0 mana
  8. Everflowing Chalice0 mana

Combos with Isshin, Two Heavens as One

Known combos from Commander Spellbook that Isshin, Two Heavens as One is a piece of, and how many decks list them.

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