Arcane Foundry › Commanders › Jace, Vryn's Prodigy // Jace, Telepath Unbound
Jace, Vryn's Prodigy // Jace, Telepath Unbound
Legendary Creature — Human Wizard // Legendary Planeswalker — Jace · {1}{U} · Blue commander
{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, then return him to the battlefield transformed under his owner's control.
+1: Up to one target creature gets -2/-0 until your next turn.
−3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.
−9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."
Build a Jace, Vryn's Prodigy // Jace, Telepath Unbound deck →
What Jace, Vryn's Prodigy // Jace, Telepath Unbound actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, then return him to the battlefield transformed under his owner's control.
- Activated ability+1: Up to one target creature gets -2/-0 until your next turn.
- Activated ability−3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.
- Activated ability−9: You get an emblem
What a Jace, Vryn's Prodigy // Jace, Telepath Unbound deck needs
Plays as spellslinger. What the commander asks of the other 99 — read from the card and checked by hand.
- instants and sorceries (the walker recasts one from the graveyard)
- self-mill and looting to reach five cards (it flips)
The Jace, Vryn's Prodigy // Jace, Telepath Unbound deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 9× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 6× Untap the commander so the tap ability is an engine, not a one-shot
- 6× Proliferate — every counter already placed is placed again
- 6× Repeat, double, protect or find planeswalkers — the engine around a planeswalker commander
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
Best cards for Jace, Vryn's Prodigy // Jace, Telepath Unbound
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Haunted Cloak3 mana
- Sword of Vengeance3 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Unstoppable Plan3 mana
- Genji Glove5 mana
- Honor-Worn Shaku3 mana
- Sword of the Paruns4 mana
Proliferate — every counter already placed is placed again
- Karn's Bastion0 mana
- Thrummingbird2 mana
- Contagion Clasp2 mana
- Dreamtide Whale3 mana
- Flux Channeler3 mana
- Staff of Compleation3 mana
- Sword of Truth and Justice3 mana
- Throne of Geth2 mana
Repeat, double, protect or find planeswalkers — the engine around a planeswalker commander
- Tekuthal, Inquiry Dominus4 mana
- Surgehacker Mech4 mana
- Mox Amber0 mana
- Otawara, Soaring City0 mana
- Forge of Heroes0 mana
- Haven of the Spirit Dragon0 mana
- Spark Double4 mana
- Sunscorched Desert0 mana
Put your own cards into your graveyard as a resource
- Emry, Lurker of the Loch3 mana
- Eden, Seat of the Sanctum0 mana
- Millikin2 mana
- Perpetual Timepiece2 mana
- Ghoulcaller's Bell1 mana
- Fraying Sanity3 mana
- Palantír of Orthanc3 mana
- Sequestered Stash0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Icy Prison2 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Transmute Artifact2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
- Evacuation5 mana
- Perplexing Test5 mana
- Cyclonic Rift2 mana