Arcane Foundry › Commanders › Jacob Frye
Jacob Frye
Legendary Creature — Human Assassin · {2}{B} · Black commander
Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.)
Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
Build a Jacob Frye deck →
What Jacob Frye actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
What a Jacob Frye deck needs
Plays as copy engine. What the commander asks of the other 99 — read from the card and checked by hand.
- assassins and freerunning cards (connecting assassins recast one from the graveyard)
- its partner, Evie Frye
The Jacob Frye deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 10× A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Jacob Frye
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Accursed Marauder2 mana
- Solemn Simulacrum4 mana
- Cauldron Familiar1 mana
- Fleshbag Marauder3 mana
- Plaguecrafter3 mana
- Gray Merchant of Asphodel5 mana
- Burglar Rat2 mana
A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- Changeling Outcast1 mana
- Gingerbrute1 mana
- Tormented Soul1 mana
- Vampire Cutthroat1 mana
- Prickly Boggart1 mana
- Duskwalker1 mana
- Guul Draz Vampire1 mana
- Signal Pest1 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Iridescent Vinelasher1 mana
- Assassin Initiate1 mana
- Bile-Vial Boggart1 mana
- Guul Draz Assassin1 mana
- Hired Poisoner1 mana
- Hullcarver1 mana
- Ruthless Ripper1 mana
- Mari, the Killing Quill3 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Ripples of Undeath2 mana
- Eden, Seat of the Sanctum0 mana
- Tomb Fortress0 mana
- Millikin2 mana
- Perpetual Timepiece2 mana
- Syr Konrad, the Grim5 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
- Cut Down1 mana
- Erebos's Intervention1 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Endemic Plague4 mana
- The Meathook Massacre2 mana
Refill your hand
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Herald's Horn3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Vexing Bauble1 mana
Keep a permanent you control alive through removal
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
- Brotherhood Regalia2 mana