Arcane Foundry › Commanders › Jadzi, Steward of Fate // Oracle's Gift
Jadzi, Steward of Fate // Oracle's Gift
Legendary Creature — Human Wizard // Sorcery · {2}{U} // {X}{X}{U} · Blue commander
Jadzi enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
When Jadzi enters, draw two cards, then discard two cards.
Create X 0/0 green and blue Fractal creature tokens, then put X +1/+1 counters on each Fractal you control.
Build a Jadzi, Steward of Fate // Oracle's Gift deck →
What Jadzi, Steward of Fate // Oracle's Gift actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Jadzi enters, draw two cards, then discard two cards.
- Keyword · preparedprepared
What a Jadzi, Steward of Fate // Oracle's Gift deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 4× A team pump that actually pumps tokens
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
Best cards for Jadzi, Steward of Fate // Oracle's Gift
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Displacer Kitten4 mana
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Nephalia Smuggler1 mana
- Y'shtola Rhul6 mana
- Escape Protocol2 mana
- Gandalf, Shadow's Foe7 mana
- Essence Flux1 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Diviner of Victory // Unwind History1 mana
- Harmonized Trio // Brainstorm1 mana
- Harmonized Trio // Brainstorm1 mana
- Landscape Painter // Vibrant Idea2 mana
- Landscape Painter // Vibrant Idea2 mana
- Dirgur Focusmage // Braingeyser3 mana
- Dirgur Focusmage // Braingeyser3 mana
- Skycoach Conductor // All Aboard3 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Interdisciplinary Mascot8 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Mystic Sanctuary0 mana
- Cabaretti Courtyard0 mana
- Lotus Field0 mana
- Riveteers Overlook0 mana
- Talon Gates of Madara0 mana
- Mithril Coat3 mana
- Adventurer's Inn0 mana
A team pump that actually pumps tokens
- Nesting Grounds0 mana
- Patchwork Banner3 mana
- Crashing Drawbridge2 mana
- Eldritch Immunity1 mana
- Shore Up1 mana
- Heraldic Banner3 mana
- Agatha's Soul Cauldron2 mana
- Cyberman Patrol2 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Ripples of Potential2 mana
- Thrummingbird2 mana
- Contagion Clasp2 mana
- Contentious Plan2 mana
- Experimental Augury2 mana
- Tezzeret's Gambit4 mana
- Dreamtide Whale3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Suspend1 mana
- Snap2 mana
- Into the Flood Maw1 mana
- Planar Incision2 mana
Answer a whole board at once
- Displacement Wave2 mana
- Filter Out3 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Llawan, Cephalid Empress4 mana
- Part the Veil4 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana