Arcane Foundry › Commanders › Jasmine Boreal of the Seven
Jasmine Boreal of the Seven
Legendary Creature — Human Druid · {1}{G}{W} · Green/White commander
{T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities.
Creatures you control with no abilities can't be blocked by creatures with abilities.
Build a Jasmine Boreal of the Seven deck →
What Jasmine Boreal of the Seven actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities.
- Static ability · evasion_grantCreatures you control with no abilities can't be blocked by creatures with abilities.
What a Jasmine Boreal of the Seven deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 11× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 8× Untap the commander so the tap ability is an engine, not a one-shot
- 10× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 12× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Jasmine Boreal of the Seven
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Runadi, Behemoth Caller3 mana
- Akroma's Memorial7 mana
- Super State7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Lavaspur Boots1 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Bear Umbra4 mana
- Reconnaissance1 mana
- Sword of Feast and Famine3 mana
- Wilderness Reclamation4 mana
- Amulet of Vigor1 mana
- Nature's Will4 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Guide of Souls1 mana
- Adeline, Resplendent Cathar3 mana
- Ainok Strike Leader2 mana
- Jacked Rabbit2 mana
- Phelia, Exuberant Shepherd2 mana
- Goreclaw, Terror of Qal Sisma4 mana
- Mangara, the Diplomat4 mana
- Horizon Explorer3 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Hangarback Walker0 mana
- Old One Eye6 mana
- Sosuke's Summons3 mana
- Pest Infestation1 mana
- Reach of Branches5 mana
- Crawling Chorus1 mana
- Doomed Traveler1 mana
- Hunted Witness1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Flicker of Fate2 mana
- Beast Within3 mana
- Generous Gift3 mana
- Nature's Claim1 mana
- Erode1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana
- Retribution of the Meek3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Garruk's Uprising3 mana
- Archivist of Oghma2 mana
- Beast Whisperer4 mana
- Smothering Tithe4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Innkeeper's Talent2 mana
- Bastion Protector3 mana
- Greater Auramancy2 mana
- Sterling Grove2 mana
- Codsworth, Handy Helper3 mana
- Guardian Augmenter3 mana
- Cryptothrall4 mana