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Jasmine Boreal of the Seven

Jasmine Boreal of the Seven

Legendary Creature — Human Druid · {1}{G}{W} · Green/White commander

{T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities. Creatures you control with no abilities can't be blocked by creatures with abilities.
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What Jasmine Boreal of the Seven actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Jasmine Boreal of the Seven deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Jasmine Boreal of the Seven

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Runadi, Behemoth Caller3 mana
  5. Akroma's Memorial7 mana
  6. Super State7 mana
  7. Ulvenwald Oddity // Ulvenwald Behemoth4 mana
  8. Lavaspur Boots1 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Bear Umbra4 mana
  2. Reconnaissance1 mana
  3. Sword of Feast and Famine3 mana
  4. Wilderness Reclamation4 mana
  5. Amulet of Vigor1 mana
  6. Nature's Will4 mana
  7. Sting, the Glinting Dagger2 mana
  8. Umbral Mantle3 mana

A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it

  1. Guide of Souls1 mana
  2. Adeline, Resplendent Cathar3 mana
  3. Ainok Strike Leader2 mana
  4. Jacked Rabbit2 mana
  5. Phelia, Exuberant Shepherd2 mana
  6. Goreclaw, Terror of Qal Sisma4 mana
  7. Mangara, the Diplomat4 mana
  8. Horizon Explorer3 mana

Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it

  1. Hangarback Walker0 mana
  2. Old One Eye6 mana
  3. Sosuke's Summons3 mana
  4. Pest Infestation1 mana
  5. Reach of Branches5 mana
  6. Crawling Chorus1 mana
  7. Doomed Traveler1 mana
  8. Hunted Witness1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. March of Otherworldly Light1 mana
  4. Flicker of Fate2 mana
  5. Beast Within3 mana
  6. Generous Gift3 mana
  7. Nature's Claim1 mana
  8. Erode1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Cathedral Membrane2 mana
  6. Citywide Bust3 mana
  7. Harsh Mercy3 mana
  8. Retribution of the Meek3 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Celestial Reunion1 mana
  4. Worldly Tutor1 mana
  5. March of Burgeoning Life1 mana
  6. Archdruid's Charm3 mana
  7. Chord of Calling3 mana
  8. Eldritch Evolution3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Skullclamp1 mana
  3. Garruk's Uprising3 mana
  4. Archivist of Oghma2 mana
  5. Beast Whisperer4 mana
  6. Smothering Tithe4 mana
  7. The One Ring4 mana
  8. Pip-Boy 30001 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Innkeeper's Talent2 mana
  3. Bastion Protector3 mana
  4. Greater Auramancy2 mana
  5. Sterling Grove2 mana
  6. Codsworth, Handy Helper3 mana
  7. Guardian Augmenter3 mana
  8. Cryptothrall4 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing