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Jason Bright, Glowing Prophet

Jason Bright, Glowing Prophet

Legendary Creature — Zombie Mutant Advisor · {2}{U} · Blue commander

Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
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What Jason Bright, Glowing Prophet actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Jason Bright, Glowing Prophet deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Jason Bright, Glowing Prophet

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Jason Bright, Glowing Prophet3 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Benthic Biomancer1 mana
  2. Cloudfin Raptor1 mana
  3. Rhet-Tomb Mystic2 mana
  4. Vexing Radgull2 mana
  5. Cobbled Lancer1 mana
  6. Larder Zombie1 mana
  7. Karfell Harbinger2 mana
  8. Irma, Part-Time Mutant3 mana

Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it

  1. Field of the Dead0 mana
  2. Dunes of the Dead0 mana
  3. Cradle of the Accursed0 mana
  4. Geralf, the Fleshwright3 mana
  5. Geralf, Visionary Stitcher3 mana
  6. Poppet Stitcher // Poppet Factory3 mana
  7. Startle2 mana
  8. Advanced Stitchwing5 mana

Sacrifice a creature for no mana, repeatably

  1. High Market0 mana
  2. Lazotep Quarry0 mana
  3. Miren, the Moaning Well0 mana
  4. Ulamog's Dreadsire10 mana
  5. Stitcher's Apprentice2 mana
  6. Volrath's Curse2 mana
  7. Marjhan7 mana
  8. Altar of Dementia2 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Ripples of Potential2 mana
  3. Thrummingbird2 mana
  4. Contagion Clasp2 mana
  5. Contentious Plan2 mana
  6. Experimental Augury2 mana
  7. Tezzeret's Gambit4 mana
  8. Dreamtide Whale3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Suspend1 mana
  6. Snap2 mana
  7. Into the Flood Maw1 mana
  8. Planar Incision2 mana

Answer a whole board at once

  1. Displacement Wave2 mana
  2. Filter Out3 mana
  3. Aligned Hedron Network4 mana
  4. Coercive Portal4 mana
  5. Whelming Wave4 mana
  6. Consuming Tide4 mana
  7. Llawan, Cephalid Empress4 mana
  8. Part the Veil4 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Whir of Invention3 mana
  5. Merchant Scroll2 mana
  6. Mystical Tutor1 mana
  7. Muddle the Mixture2 mana
  8. Personal Tutor1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing