Arcane Foundry › Commanders › Jaxis, the Troublemaker
Jaxis, the Troublemaker
Legendary Creature — Human Warrior · {3}{R} · Red commander
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Build a Jaxis, the Troublemaker deck →
What Jaxis, the Troublemaker actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end ste
- Keyword · blitzblitz
What a Jaxis, the Troublemaker deck needs
Plays as copy engine. What the commander asks of the other 99 — read from the card and checked by hand.
- creatures with strong enter, attack and death triggers to copy (the copy has haste, dies at end step and draws a card)
- looting and discard outlets (the copy costs a discard — madness and flashback make it free)
- haste and untap effects that reach the commander (a tap ability is unusable the turn it lands)
The Jaxis, the Troublemaker deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 12× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 10× Lets YOU discard on demand — looting, rummaging, discard costs — for a commander that rewards your own discards
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
Best cards for Jaxis, the Troublemaker
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Urabrask the Hidden5 mana
- Fervor3 mana
- Hammer of Purphoros3 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Solemn Simulacrum4 mana
- Dualcaster Mage3 mana
- Imperial Recruiter3 mana
- Dire Fleet Daredevil2 mana
- Fear of Missing Out2 mana
- Goblin Engineer2 mana
- Pinnacle Monk // Mystic Peak5 mana
- Voldaren Epicure1 mana
Lets YOU discard on demand — looting, rummaging, discard costs — for a commander that rewards your own discards
- Geier Reach Sanitarium0 mana
- Fomori Vault0 mana
- Pip-Boy 30001 mana
- Birgi, God of Storytelling // Harnfel, Horn of Bounty3 mana
- Artist's Talent2 mana
- Collector's Vault2 mana
- Inti, Seneschal of the Sun2 mana
- Key to the City2 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Éomer, Marshal of Rohan4 mana
- Honor-Worn Shaku3 mana
- Lightning Runner5 mana
- Sword of the Paruns4 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Omarthis, Ghostfire Initiate0 mana
- Andúril, Flame of the West3 mana
- Hanweir Garrison3 mana
- Sarkhan, Fireblood3 mana
- Field of the Dead0 mana
- Fountainport0 mana
- Phyrexian Triniform9 mana
A team pump that actually pumps tokens
- Castle Embereth0 mana
- Great Train Heist1 mana
- Heraldic Banner3 mana
- Rising of the Day3 mana
- Purphoros, God of the Forge4 mana
- Kavaron, Memorial World0 mana
- Chief of the Foundry3 mana
- Caged Sun6 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Imperial Recruiter3 mana
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Gamble1 mana
- Hoarding Dragon5 mana
- Shrine Steward5 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Apocalypse5 mana
Combos with Jaxis, the Troublemaker
Known combos from Commander Spellbook that Jaxis, the Troublemaker is a piece of, and how many decks list them.
- Jaxis, the Troublemaker + Zealous Conscripts + Phyrexian Altar472 decks
- Jaxis, the Troublemaker + Bloodthirster + Determined Iteration274 decks
- Jaxis, the Troublemaker + Coercive Recruiter + Phyrexian Altar182 decks
- Jaxis, the Troublemaker + Thornbite Staff + Phyrexian Altar162 decks
- Jaxis, the Troublemaker + Zealous Conscripts + Thermopod155 decks
- Jaxis, the Troublemaker + Coercive Recruiter + Thermopod116 decks