Arcane Foundry › Commanders › Jegantha, the Wellspring
Jegantha, the Wellspring
Legendary Creature — Elemental Elk · {4}{R/G} · Black/Green/Red/Blue/White commander
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
Build a Jegantha, the Wellspring deck →
What Jegantha, the Wellspring actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
- Keyword · companioncompanion
- AbilityCompanion — No card in your starting deck has more than one of the same mana symbol in its mana cost.
What a Jegantha, the Wellspring deck needs
Plays as five-colour. What the commander asks of the other 99 — read from the card and checked by hand.
- five-colour spells with coloured pips (its mana can't pay generic costs)
- haste and untap effects that reach the commander
The Jegantha, the Wellspring deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 16× A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- 6× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a spell or ability before it resolves
- 2× Answer a whole board at once
- 8× Refill your hand
- 3× Keep a permanent you control alive through removal
- 11× Get ahead on mana
- 4× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
Best cards for Jegantha, the Wellspring
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- Crashing Drawbridge2 mana
- Ozolith, the Shattered Spire2 mana
- Cleric Class1 mana
- Bontu's Monument3 mana
- Enduring Vitality3 mana
- Kami of Whispered Hopes3 mana
- Mirror Entity3 mana
- Oketra's Monument3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Gold-Forged Thopteryx2 mana
- Codsworth, Handy Helper3 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Avacyn, Angel of Hope8 mana
Get ahead on mana
- Sol Ring1 mana
- Azorius Signet2 mana
- Boros Signet2 mana
- Dimir Signet2 mana
- Izzet Signet2 mana
- Orzhov Signet2 mana
- Rakdos Signet2 mana
- Golgari Signet2 mana
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Temur Ascendancy3 mana
- Thousand-Year Elixir3 mana
- Frostcliff Siege3 mana
- Tyvar, Jubilant Brawler3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Combos with Jegantha, the Wellspring
Known combos from Commander Spellbook that Jegantha, the Wellspring is a piece of, and how many decks list them.
- Jegantha, the Wellspring + Horde Of Notions + Ashling's Command + Maelstrom Wanderer4,867 decks
- Jegantha, the Wellspring + Horde Of Notions + Ashnod's Altar + Maelstrom Wanderer1,404 decks
- Jegantha, the Wellspring + Horde Of Notions + Molten Echoes969 decks
- Jegantha, the Wellspring + Freed From The Real916 decks
- Jegantha, the Wellspring + Horde Of Notions + Ashling's Command + Temur Ascendancy569 decks
- Jegantha, the Wellspring + Sisay, Weatherlight Captain + Derevi, Empyrial Tactician + Najeela, The Blade-Blossom + Samut, Voice Of Dissent512 decks