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Jeleva, Nephalia's Scourge

Jeleva, Nephalia's Scourge

Legendary Creature — Vampire Wizard · {1}{U}{B}{R} · Black/Red/Blue commander

Flying When Jeleva enters, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
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What Jeleva, Nephalia's Scourge actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Jeleva, Nephalia's Scourge deck needs

Plays as spellslinger. What the commander asks of the other 99 — read from the card and checked by hand.

The Jeleva, Nephalia's Scourge deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Jeleva, Nephalia's Scourge

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Rising of the Day3 mana
  2. Thousand-Year Elixir3 mana
  3. Frostcliff Siege3 mana
  4. The Fire Crystal4 mana
  5. Lightning Greaves2 mana
  6. Swiftfoot Boots2 mana
  7. Urabrask the Hidden5 mana
  8. Fervor3 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Displacer Kitten4 mana
  2. Norin the Wary1 mana
  3. Conjurer's Closet5 mana
  4. Gossip's Talent2 mana
  5. Thassa, Deep-Dwelling4 mana
  6. Nephalia Smuggler1 mana
  7. Voyager Staff1 mana
  8. Jill, Shiva's Dominant // Shiva, Warden of Ice3 mana

Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine

  1. Pact of Negation0 mana
  2. An Offer You Can't Refuse1 mana
  3. Brainstorm1 mana
  4. Dark Ritual1 mana
  5. Faithless Looting1 mana
  6. Gamble1 mana
  7. Lightning Bolt1 mana
  8. Malakir Rebirth // Malakir Mire1 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Orcish Bowmasters2 mana
  2. Accursed Marauder2 mana
  3. Baleful Strix2 mana
  4. Solemn Simulacrum4 mana
  5. Cauldron Familiar1 mana
  6. Thousand-Faced Shadow1 mana
  7. Dualcaster Mage3 mana
  8. Fleshbag Marauder3 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Tetsuko Umezawa, Fugitive2 mana
  2. Rogue Class2 mana
  3. Archetype of Imagination6 mana
  4. Eldrazi Monument5 mana
  5. Falthis, Shadowcat Familiar3 mana
  6. Goblin War Drums3 mana
  7. Akroma's Memorial7 mana
  8. Don Andres, the Renegade4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Defile1 mana
  7. Tragic Slip1 mana
  8. Infernal Grasp2 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Demonic Consultation1 mana
  6. Grim Tutor3 mana
  7. Tainted Pact2 mana
  8. Scheming Symmetry1 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Blasphemous Act9 mana
  4. Chain Reaction4 mana
  5. Bontu's Last Reckoning3 mana
  6. Street Spasm1 mana
  7. Sickening Dreams2 mana
  8. Crypt Rats3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing