Arcane Foundry › Commanders › Jin-Gitaxias, Core Augur
Jin-Gitaxias, Core Augur
Legendary Creature — Phyrexian Praetor · {8}{U}{U} · Blue commander
Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
Build a Jin-Gitaxias, Core Augur deck →
What Jin-Gitaxias, Core Augur actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · end_stepAt the beginning of your end step, draw seven cards.
- Static ability · taxEach opponent's maximum hand size is reduced by seven.
- Keyword · flashflash
What a Jin-Gitaxias, Core Augur deck needs
Plays as draw engine. What the commander asks of the other 99 — read from the card and checked by hand.
- protection and counterspells to keep him alive through a turn cycle (seven cards at your end step)
- no-maximum-hand-size effects and mana sinks to spend the cards
- wheels and forced draw (the hand-size tax makes opponents discard down to nothing)
The Jin-Gitaxias, Core Augur deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× A tax, lock or hoser aimed at the opponents — the deck's parity break
- 7× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 8× Answer a spell or ability before it resolves
- 2× Answer a whole board at once
- 4× Refill your hand
- 8× Keep a permanent you control alive through removal
- 11× Get ahead on mana
- 8× Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
Best cards for Jin-Gitaxias, Core Augur
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A tax, lock or hoser aimed at the opponents — the deck's parity break
- Propaganda3 mana
- Grafdigger's Cage1 mana
- Narset, Parter of Veils3 mana
- Cursed Totem2 mana
- Defense Grid2 mana
- Winter Moon2 mana
- Crawlspace3 mana
- Intruder Alarm3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Icy Prison2 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
- Evacuation5 mana
- Perplexing Test5 mana
- Cyclonic Rift2 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- The One Ring4 mana
- Combat Research1 mana
Keep a permanent you control alive through removal
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana
Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Astral Cornucopia0 mana
- Mox Jasper0 mana