Arcane Foundry › Commanders › Jin-Gitaxias // The Great Synthesis
Jin-Gitaxias // The Great Synthesis
Legendary Creature — Phyrexian Praetor // Enchantment — Saga · {3}{U}{U} · Blue commander
Ward {2}
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
{3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control this Saga.
II — Return all non-Phyrexian creatures to their owners' hands.
III — You may cast any number of spells from your hand without paying their mana costs. Exile this Saga, then return it to the battlefield (front face up).
Build a Jin-Gitaxias // The Great Synthesis deck →
What Jin-Gitaxias // The Great Synthesis actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast a noncreature spell with mana value 3 or greater, draw a card.
- Activated ability{3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards
- Keyword · transformtransform
- Keyword · wardward
What a Jin-Gitaxias // The Great Synthesis deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 32× Mana value at or above the floor — for a cascade commander a cheap card is a DEFECT, not a bargain
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 20× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Jin-Gitaxias // The Great Synthesis
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Mana value at or above the floor — for a cascade commander a cheap card is a DEFECT, not a bargain
- Excalibur, Sword of Eden12 mana
- Ancient Stone Idol10 mana
- Blightsteel Colossus12 mana
- Darksteel Colossus11 mana
- Emrakul, the Promised End13 mana
- Emrakul, the World Anew12 mana
- Flayer of Loyalties10 mana
- It That Betrays12 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Secret Tunnel0 mana
- Tetsuko Umezawa, Fugitive2 mana
- Irenicus's Vile Duplication4 mana
- Rhonas's Monument3 mana
- Thassa, God of the Sea3 mana
- Galerider Sliver1 mana
- Glaring Spotlight1 mana
- Mothdust Changeling1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Suspend1 mana
- Snap2 mana
- Into the Flood Maw1 mana
- Planar Incision2 mana
Answer a whole board at once
- Displacement Wave2 mana
- Filter Out3 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Llawan, Cephalid Empress4 mana
- Part the Veil4 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- The One Ring4 mana
- Combat Research1 mana
Keep a permanent you control alive through removal
- Cryptothrall4 mana
- Tekuthal, Inquiry Dominus4 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana