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Jin Sakai, Ghost of Tsushima

Jin Sakai, Ghost of Tsushima

Legendary Creature — Human Samurai · {1}{W}{U}{B} · Black/Blue/White commander

Whenever Jin Sakai deals combat damage to a player, draw a card. Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one — • Standoff — It gains double strike until end of turn. • Ghost — It can't be blocked this turn.
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What Jin Sakai, Ghost of Tsushima actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Jin Sakai, Ghost of Tsushima deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Jin Sakai, Ghost of Tsushima

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Make the commander connect — a body that never deals combat damage never triggers

  1. Delney, Streetwise Lookout3 mana
  2. Tetsuko Umezawa, Fugitive2 mana
  3. Gleaming Overseer3 mana
  4. Galerider Sliver1 mana
  5. Elspeth, Sun's Champion6 mana
  6. Favorable Winds2 mana
  7. Rogue Class2 mana
  8. Skycat Sovereign2 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Fireshrieker3 mana
  2. Gavel of the Righteous2 mana
  3. Genji Glove5 mana
  4. Battle Mastery3 mana
  5. Twinblade Blessing3 mana
  6. True Conviction6 mana
  7. Dual-Sun Technique2 mana
  8. Origin of Spider-Man2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Reality Shift2 mana
  4. Pongify1 mana
  5. Rapid Hybridization1 mana
  6. Resculpt2 mana
  7. Defile1 mana
  8. Tragic Slip1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Amalia Benavides Aguirre2 mana
  4. Do or Die2 mana
  5. Martyr's Cry2 mana
  6. Pest Control2 mana
  7. Force of Despair3 mana
  8. Split Up3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Insatiable Avarice1 mana
  6. Diabolic Intent2 mana
  7. Grim Tutor3 mana
  8. Liliana Vess // Liliana Vess0 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Skullclamp1 mana
  4. Orcish Bowmasters2 mana
  5. Curiosity1 mana
  6. Wizard Class1 mana
  7. Black Market Connections3 mana
  8. Braids, Arisen Nightmare3 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Bastion Protector3 mana
  3. Gold-Forged Thopteryx2 mana
  4. Greater Auramancy2 mana
  5. Codsworth, Handy Helper3 mana
  6. Gleaming Overseer3 mana
  7. Cryptothrall4 mana
  8. Tekuthal, Inquiry Dominus4 mana

Get ahead on mana

  1. Chrome Mox0 mana
  2. Everflowing Chalice0 mana
  3. Mox Amber0 mana
  4. Mox Diamond0 mana
  5. Mox Opal0 mana
  6. Mana Vault1 mana
  7. Sol Ring1 mana
  8. Wayfarer's Bauble1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing