Arcane Foundry › Commanders › Jin Sakai, Ghost of Tsushima
Jin Sakai, Ghost of Tsushima
Legendary Creature — Human Samurai · {1}{W}{U}{B} · Black/Blue/White commander
Whenever Jin Sakai deals combat damage to a player, draw a card.
Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one —
• Standoff — It gains double strike until end of turn.
• Ghost — It can't be blocked this turn.
Build a Jin Sakai, Ghost of Tsushima deck →
What Jin Sakai, Ghost of Tsushima actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever Jin Sakai deals combat damage to a player, draw a card.
- Triggered ability · attackWhenever a creature you control attacks a player, if no other creatures are attacking that player, choose one —
- Static ability · evasion_grant• Ghost — It can't be blocked this turn.
- Keyword · ghostghost
- Keyword · standoffstandoff
What a Jin Sakai, Ghost of Tsushima deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 12× Make the commander connect — a body that never deals combat damage never triggers
- 27× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Jin Sakai, Ghost of Tsushima
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Delney, Streetwise Lookout3 mana
- Tetsuko Umezawa, Fugitive2 mana
- Gleaming Overseer3 mana
- Galerider Sliver1 mana
- Elspeth, Sun's Champion6 mana
- Favorable Winds2 mana
- Rogue Class2 mana
- Skycat Sovereign2 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Fireshrieker3 mana
- Gavel of the Righteous2 mana
- Genji Glove5 mana
- Battle Mastery3 mana
- Twinblade Blessing3 mana
- True Conviction6 mana
- Dual-Sun Technique2 mana
- Origin of Spider-Man2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Amalia Benavides Aguirre2 mana
- Do or Die2 mana
- Martyr's Cry2 mana
- Pest Control2 mana
- Force of Despair3 mana
- Split Up3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Grim Tutor3 mana
- Liliana Vess // Liliana Vess0 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Gold-Forged Thopteryx2 mana
- Greater Auramancy2 mana
- Codsworth, Handy Helper3 mana
- Gleaming Overseer3 mana
- Cryptothrall4 mana
- Tekuthal, Inquiry Dominus4 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana