Arcane Foundry › Commanders › Jocasta, Automaton Avenger
Jocasta, Automaton Avenger
Legendary Artifact Creature — Robot Hero · {3} · Colorless commander
Flying
Whenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.
Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking.
Build a Jocasta, Automaton Avenger deck →
What Jocasta, Automaton Avenger actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.
- Triggered ability · attackWhenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking.
- Keyword · flyingflying
What a Jocasta, Automaton Avenger deck needs
Plays as commander damage. What the commander asks of the other 99 — read from the card and checked by hand.
- evasion and damage amplifiers for the commander (its combat damage is the whole table's problem)
- counter doublers and proliferate (it grows only itself with +1/+1 counters)
- evasion and protection for the commander (the trigger needs its combat damage to connect)
The Jocasta, Automaton Avenger deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 11× Make the commander connect — a body that never deals combat damage never triggers
- 11× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Jocasta, Automaton Avenger
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Eldrazi Monument5 mana
- Akroma's Memorial7 mana
- Krang, Utrom Warlord9 mana
- Shadowspear1 mana
- Bilbo's Ring3 mana
- Cliffhaven Kitesail1 mana
- Zephyr Boots1 mana
- Wings of Hubris2 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Glistening Sphere3 mana
- Walking Ballista0 mana
- Forge of Heroes0 mana
- Hangarback Walker0 mana
- Stonecoil Serpent0 mana
- Opal Palace0 mana
- Surge Conductor3 mana
- Blade of the Bloodchief1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Kozilek's Command2 mana
- Warping Wail2 mana
- Null Elemental Blast1 mana
- Zuko's Exile5 mana
- Clay Golem4 mana
- Lazotep Quarry0 mana
Find the exact card the plan needs
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Shrine Steward5 mana
- Self-Assembler5 mana
- Pyre of Heroes2 mana
- Tamiyo's Journal5 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Nevinyrral's Disk4 mana
- Karn's Sylex3 mana
- Calamity of the Titans6 mana
- Apocalypse Chime2 mana
- The Moment2 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
Refill your hand
- Skullclamp1 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Adaptive Omnitool2 mana
- Key to the City2 mana
- Mask of Memory2 mana
- Tome of Legends2 mana
- Buster Sword3 mana
Keep a permanent you control alive through removal
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana