Arcane FoundryCommanders › Jodah, the Unifier

Jodah, the Unifier

Jodah, the Unifier

Legendary Creature — Human Wizard · {W}{U}{B}{R}{G} · Black/Green/Red/Blue/White commander

Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
Build a Jodah, the Unifier deck →

What Jodah, the Unifier actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Jodah, the Unifier deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Jodah, the Unifier

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Mana value at or above the floor — for a cascade commander a cheap card is a DEFECT, not a bargain

  1. Excalibur, Sword of Eden12 mana
  2. Ghalta, Primal Hunger12 mana
  3. Ancient Stone Idol10 mana
  4. Apex Devastator10 mana
  5. Blightsteel Colossus12 mana
  6. Charred Foyer // Warped Space10 mana
  7. Darksteel Colossus11 mana
  8. Emrakul, the Promised End13 mana

A card that is CAST to trigger the commander — reanimating or blinking it does not count

  1. Boseiju, Who Endures0 mana
  2. Gemstone Caverns0 mana
  3. Inventors' Fair0 mana
  4. Mox Amber0 mana
  5. Mox Opal0 mana
  6. Nykthos, Shrine to Nyx0 mana
  7. Otawara, Soaring City0 mana
  8. Phyrexian Tower0 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Chasm Skulker3 mana
  2. Dalkovan Encampment0 mana
  3. Anim Pakal, Thousandth Moon3 mana
  4. Elenda's Hierophant3 mana
  5. Hornet Nest3 mana
  6. Kozilek's Unsealing3 mana
  7. Pashalik Mons3 mana
  8. Caesar, Legion's Emperor4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Path to Exile1 mana
  3. Swords to Plowshares1 mana
  4. Reality Shift2 mana
  5. Wild Magic Surge2 mana
  6. Pongify1 mana
  7. Rapid Hybridization1 mana
  8. Resculpt2 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Amalia Benavides Aguirre2 mana
  4. Do or Die2 mana
  5. Martyr's Cry2 mana
  6. Pest Control2 mana
  7. Force of Despair3 mana
  8. Split Up3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Insatiable Avarice1 mana
  7. Diabolic Intent2 mana
  8. Nature's Rhythm2 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Skullclamp1 mana
  4. Orcish Bowmasters2 mana
  5. Curiosity1 mana
  6. Wizard Class1 mana
  7. Black Market Connections3 mana
  8. Braids, Arisen Nightmare3 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Innkeeper's Talent2 mana
  4. Bastion Protector3 mana
  5. Gold-Forged Thopteryx2 mana
  6. Greater Auramancy2 mana
  7. Sterling Grove2 mana
  8. Codsworth, Handy Helper3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing