Arcane Foundry › Commanders › Jorn, God of Winter // Kaldring, the Rimestaff
Jorn, God of Winter // Kaldring, the Rimestaff
Legendary Snow Creature — God // Legendary Snow Artifact · {2}{G}
{1}{U}{B} · Black/Green/Blue commander
Whenever Jorn attacks, untap each snow permanent you control.
{T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters tapped.
Build a Jorn, God of Winter // Kaldring, the Rimestaff deck →
What Jorn, God of Winter // Kaldring, the Rimestaff actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Jorn attacks, untap each snow permanent you control.
- Activated ability{T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters tapped.
What a Jorn, God of Winter // Kaldring, the Rimestaff deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 11× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 8× Untap the commander so the tap ability is an engine, not a one-shot
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 8× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
- 7× Refill your hand
Best cards for Jorn, God of Winter // Kaldring, the Rimestaff
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Tyvar, Jubilant Brawler3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Runadi, Behemoth Caller3 mana
- Akroma's Memorial7 mana
- Super State7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Bear Umbra4 mana
- Sword of Feast and Famine3 mana
- Wilderness Reclamation4 mana
- Amulet of Vigor1 mana
- Beledros Witherbloom7 mana
- Freed from the Real3 mana
- Nature's Will4 mana
- Pemmin's Aura3 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Chasm Skulker3 mana
- Hornet Nest3 mana
- Kozilek's Unsealing3 mana
- Endless Ranks of the Dead4 mana
- Esika's Chariot4 mana
- Lathril, Blade of the Elves4 mana
- Trendy Circus Pirate0 mana
- Myr Battlesphere7 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Aftermath Analyst2 mana
- Altar of Dementia2 mana
- Brain Freeze2 mana
- Mindcrank2 mana
- Ripples of Undeath2 mana
- Codex Shredder1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Suspend1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Displacement Wave2 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Lively Dirge2 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Garruk's Uprising3 mana