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Joshua, Phoenix's Dominant // Phoenix, Warden of Fire

Joshua, Phoenix's Dominant // Phoenix, Warden of Fire

Legendary Creature — Human Noble Wizard // Legendary Enchantment Creature — Saga Phoenix · {1}{R}{W} · Red/White commander

When Joshua enters, discard up to two cards, then draw that many cards. {3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. (As this Saga enters and after your draw step, add a lore counter.) I, II — Rising Flames — Phoenix deals 2 damage to each opponent. III — Flames of Rebirth — Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up). Flying, lifelink
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What Joshua, Phoenix's Dominant // Phoenix, Warden of Fire actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Joshua, Phoenix's Dominant // Phoenix, Warden of Fire deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Joshua, Phoenix's Dominant // Phoenix, Warden of Fire

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Rising of the Day3 mana
  2. Thousand-Year Elixir3 mana
  3. Fable of the Mirror-Breaker // Reflection of Kiki-Jiki3 mana
  4. Goblin Chieftain3 mana
  5. Blacksmith's Talent1 mana
  6. The Fire Crystal4 mana
  7. Cloudshredder Sliver2 mana
  8. Lightning Greaves2 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Aggravated Assault3 mana
  2. Aurelia, the Warleader6 mana
  3. Reconnaissance1 mana
  4. Sword of Feast and Famine3 mana
  5. Amulet of Vigor1 mana
  6. Sting, the Glinting Dagger2 mana
  7. Umbral Mantle3 mana
  8. Genji Glove5 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Airbender Ascension2 mana
  2. Eldrazi Displacer3 mana
  3. Eternal Acrobat Toast0 mana
  4. Conjurer's Closet5 mana
  5. Distinguished Conjurer2 mana
  6. Felidar Guardian4 mana
  7. Restoration Angel4 mana
  8. Teleportation Circle4 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Chrome Mox0 mana
  2. Temple of Triumph0 mana
  3. Boros Garrison0 mana
  4. Cabaretti Courtyard0 mana
  5. Elegant Parlor0 mana
  6. Lotus Field0 mana
  7. Riveteers Overlook0 mana
  8. Talon Gates of Madara0 mana

Put your own cards into your graveyard as a resource

  1. Altar of Dementia2 mana
  2. Mindcrank2 mana
  3. Tibalt's Trickery2 mana
  4. Codex Shredder1 mana
  5. Eden, Seat of the Sanctum0 mana
  6. Trenchpost0 mana
  7. Mesmeric Orb2 mana
  8. Millikin2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Wild Magic Surge2 mana
  4. March of Otherworldly Light1 mana
  5. Flicker of Fate2 mana
  6. Generous Gift3 mana
  7. Erode1 mana
  8. Getaway Glamer1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Blasphemous Act9 mana
  6. Cathedral Membrane2 mana
  7. Citywide Bust3 mana
  8. Harsh Mercy3 mana

Find the exact card the plan needs

  1. Open the Armory2 mana
  2. Enlightened Tutor1 mana
  3. Goblin Recruiter2 mana
  4. Goblin Engineer2 mana
  5. Templar Knight2 mana
  6. Idyllic Tutor3 mana
  7. Imperial Recruiter3 mana
  8. Dragon's Approach3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Skullclamp1 mana
  3. Archivist of Oghma2 mana
  4. Smothering Tithe4 mana
  5. The One Ring4 mana
  6. Pip-Boy 30001 mana
  7. Sticky Fingers1 mana
  8. Vexing Bauble1 mana

Build this deck in the Arcane Forge →

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