Arcane Foundry › Commanders › Josu Vess, Lich Knight
Josu Vess, Lich Knight
Legendary Creature — Zombie Knight · {2}{B}{B} · Black commander
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)
Menace
When Josu Vess enters, if he was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
Build a Josu Vess, Lich Knight deck →
What Josu Vess, Lich Knight actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Josu Vess enters, if he was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
- Keyword · kickerkicker
- Keyword · menacemenace
What a Josu Vess, Lich Knight deck needs
Plays as tokens. What the commander asks of the other 99 — read from the card and checked by hand.
- ramp to ten mana for the kicker (kicked, it makes eight 2/2 menace Zombie Knights)
- anthems and token payoffs for the Zombies
- ways to return the commander to your hand and recast it kicked
The Josu Vess, Lich Knight deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 9× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 12× Refill your hand
- 5× Keep a permanent you control alive through removal
- 11× Get ahead on mana
- 12× Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- 8× A team pump that actually pumps tokens
Best cards for Josu Vess, Lich Knight
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Actually remove one problem permanent — preventing its damage is not removing it
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
- Cut Down1 mana
- Erebos's Intervention1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Endemic Plague4 mana
- The Meathook Massacre2 mana
Refill your hand
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Ayara, First of Locthwain3 mana
Keep a permanent you control alive through removal
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
- Brotherhood Regalia2 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana
Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Astral Cornucopia0 mana
- Mox Jasper0 mana
A team pump that actually pumps tokens
- Heraldic Banner3 mana
- Cemetery Reaper3 mana
- Chief of the Foundry3 mana
- Undead Warchief4 mana
- Caged Sun6 mana
- Eldrazi Monument5 mana
- Heroes' Podium5 mana
- Endurance Bobblehead3 mana