Arcane Foundry › Commanders › Judith, Carnage Connoisseur
Judith, Carnage Connoisseur
Legendary Creature — Human Shaman · {3}{B}{R} · Black/Red commander
Whenever you cast an instant or sorcery spell, choose one —
• That spell gains deathtouch and lifelink.
• Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."
Build a Judith, Carnage Connoisseur deck →
What Judith, Carnage Connoisseur actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast an instant or sorcery spell, choose one —
- Ability• Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."
What a Judith, Carnage Connoisseur deck needs
Plays as spellslinger. What the commander asks of the other 99 — read from the card and checked by hand.
- instant and sorcery spells (its trigger fires on each one you cast)
- token payoffs — anthems, sacrifice outlets and go-wide finishers (it makes tokens on repeat)
The Judith, Carnage Connoisseur deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 22× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- 20× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Judith, Carnage Connoisseur
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Dark Ritual1 mana
- Faithless Looting1 mana
- Gamble1 mana
- Lightning Bolt1 mana
- Malakir Rebirth // Malakir Mire1 mana
- Reanimate1 mana
- Vampiric Tutor1 mana
- Vandalblast1 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Dark Ritual1 mana
- Faithless Looting1 mana
- Gamble1 mana
- Lightning Bolt1 mana
- Malakir Rebirth // Malakir Mire1 mana
- Reanimate1 mana
- Vampiric Tutor1 mana
- Vandalblast1 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Omarthis, Ghostfire Initiate0 mana
- Andúril, Flame of the West3 mana
- Hanweir Garrison3 mana
- Sarkhan, Fireblood3 mana
- Field of the Dead0 mana
- Fountainport0 mana
- Grave Titan6 mana
A team pump that actually pumps tokens
- Castle Embereth0 mana
- Great Train Heist1 mana
- Heraldic Banner3 mana
- Rising of the Day3 mana
- Purphoros, God of the Forge4 mana
- Kavaron, Memorial World0 mana
- Chief of the Foundry3 mana
- Caged Sun6 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Terminate2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Bontu's Last Reckoning3 mana
- Street Spasm1 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Professional Face-Breaker3 mana
- The One Ring4 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Combos with Judith, Carnage Connoisseur
Known combos from Commander Spellbook that Judith, Carnage Connoisseur is a piece of, and how many decks list them.
- Judith, Carnage Connoisseur + Vito, Thorn Of The Dusk Rose + Fire Covenant2,529 decks
- Judith, Carnage Connoisseur + Sanguine Bond + Fire Covenant2,221 decks
- Judith, Carnage Connoisseur + Enduring Tenacity + Fire Covenant1,190 decks
- Judith, Carnage Connoisseur + Wheel Of Misfortune + Vito, Thorn Of The Dusk Rose616 decks
- Judith, Carnage Connoisseur + Wheel Of Misfortune + Sanguine Bond498 decks
- Judith, Carnage Connoisseur + Wheel Of Misfortune + Enduring Tenacity342 decks