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Kalamax, the Stormsire

Kalamax, the Stormsire

Legendary Creature — Elemental Dinosaur · {1}{G}{U}{R} · Green/Red/Blue commander

Whenever you cast your first instant spell each turn, if Kalamax is tapped, copy that spell. You may choose new targets for the copy. Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
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What Kalamax, the Stormsire actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Kalamax, the Stormsire deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Kalamax, the Stormsire

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Chrome Mox0 mana
  2. Mystic Sanctuary0 mana
  3. Simic Growth Chamber0 mana
  4. Temple of Epiphany0 mana
  5. Temple of Mystery0 mana
  6. Cabaretti Courtyard0 mana
  7. Commercial District0 mana
  8. Gruul Turf0 mana

A card that is CAST to trigger the commander — reanimating or blinking it does not count

  1. Pact of Negation0 mana
  2. An Offer You Can't Refuse1 mana
  3. Brainstorm1 mana
  4. Crop Rotation1 mana
  5. Lightning Bolt1 mana
  6. Mystical Tutor1 mana
  7. Opt1 mana
  8. Pongify1 mana

Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine

  1. Pact of Negation0 mana
  2. An Offer You Can't Refuse1 mana
  3. Brainstorm1 mana
  4. Crop Rotation1 mana
  5. Faithless Looting1 mana
  6. Gamble1 mana
  7. Lightning Bolt1 mana
  8. Mystical Tutor1 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Bristly Bill, Spine Sower2 mana
  3. Cankerbloom2 mana
  4. Ripples of Potential2 mana
  5. Thrummingbird2 mana
  6. Thirsting Roots1 mana
  7. Evolution Sage3 mana
  8. Mossborn Hydra3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Suspend1 mana
  7. Snap2 mana
  8. Into the Flood Maw1 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Thing in the Ice // Awoken Horror2 mana
  3. Displacement Wave2 mana
  4. Breaking Point3 mana
  5. Crack the Earth1 mana
  6. Simplify1 mana
  7. Filter Out3 mana
  8. Kozilek's Return3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Neoform2 mana
  4. Celestial Reunion1 mana
  5. Worldly Tutor1 mana
  6. Reshape2 mana
  7. March of Burgeoning Life1 mana
  8. Mask of the Mimic1 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Curiosity1 mana
  4. Wizard Class1 mana
  5. Garruk's Uprising3 mana
  6. Rhystic Study3 mana
  7. Faerie Mastermind2 mana
  8. Archmage Emeritus4 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing