Arcane Foundry › Commanders › Kambal, Consul of Allocation
Kambal, Consul of Allocation
Legendary Creature — Human Advisor · {1}{W}{B} · Black/White commander
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
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What Kambal, Consul of Allocation actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
What a Kambal, Consul of Allocation deck needs
Plays as punisher. What the commander asks of the other 99 — read from the card and checked by hand.
- punisher pieces that make opponents' own actions cost them
The Kambal, Consul of Allocation deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 16× Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
- 12× A tax, lock or hoser aimed at the opponents — the deck's parity break
- 9× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 10× Refill your hand
- 5× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Kambal, Consul of Allocation
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
- Esper Sentinel1 mana
- Orcish Bowmasters2 mana
- Authority of the Consuls1 mana
- Bloodchief Ascension1 mana
- Archivist of Oghma2 mana
- Lotho, Corrupt Shirriff2 mana
- Mindcrank2 mana
- The Meathook Massacre2 mana
A tax, lock or hoser aimed at the opponents — the deck's parity break
- Authority of the Consuls1 mana
- Ghostly Prison3 mana
- Blind Obedience2 mana
- Drannith Magistrate2 mana
- Deafening Silence1 mana
- Grafdigger's Cage1 mana
- Opposition Agent3 mana
- Ranger-Captain of Eos3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Defile1 mana
- Tragic Slip1 mana
- March of Otherworldly Light1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Bontu's Last Reckoning3 mana
- Kaya's Wrath4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
- General's Enforcer2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Get ahead on mana
- Sol Ring1 mana
- Orzhov Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana