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Karrthus, Tyrant of Jund

Karrthus, Tyrant of Jund

Legendary Creature — Dragon · {4}{B}{R}{G} · Black/Green/Red commander

Flying, haste When Karrthus enters, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste.
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What Karrthus, Tyrant of Jund actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Karrthus, Tyrant of Jund deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Karrthus, Tyrant of Jund

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Garruk's Uprising3 mana
  2. Secret Tunnel0 mana
  3. Dragon Tempest2 mana
  4. Crash Through1 mana
  5. Kodama of the West Tree3 mana
  6. Herd Heirloom2 mana
  7. Overprotect2 mana
  8. Ram Through2 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Eternal Acrobat Toast0 mana
  2. Conjurer's Closet5 mana
  3. Eldrazi Confluence4 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Dragonlord Atarka // Dragonlord Atarka0 mana
  2. Dragonlord Kolaghan // Dragonlord Kolaghan0 mana
  3. Shivan Devastator1 mana
  4. Slumbering Dragon1 mana
  5. Invasion of Tarkir // Defiant Thundermaw2 mana
  6. Reckless Barbarian2 mana
  7. Scaled Nurturer2 mana
  8. Atsushi, the Blazing Sky4 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Bojuka Bog0 mana
  2. Chrome Mox0 mana
  3. Bloodfell Caves0 mana
  4. Cabaretti Courtyard0 mana
  5. Commercial District0 mana
  6. Golgari Rot Farm0 mana
  7. Gruul Turf0 mana
  8. Jungle Hollow0 mana

Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands

  1. Everflowing Chalice0 mana
  2. Dark Ritual1 mana
  3. Delighted Halfling1 mana
  4. Elvish Mystic1 mana
  5. Fyndhorn Elves1 mana
  6. Llanowar Elves1 mana
  7. Mana Vault1 mana
  8. Sol Ring1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Wild Magic Surge2 mana
  3. Defile1 mana
  4. Tragic Slip1 mana
  5. Infernal Grasp2 mana
  6. Terminate2 mana
  7. Fatal Push1 mana
  8. Beast Within3 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Blasphemous Act9 mana
  4. Accursed Marauder2 mana
  5. Bontu's Last Reckoning3 mana
  6. Innocent Blood1 mana
  7. Breaking Point3 mana
  8. Coils of the Medusa2 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Insatiable Avarice1 mana
  7. Diabolic Intent2 mana
  8. Nature's Rhythm2 mana

Refill your hand

  1. Skullclamp1 mana
  2. Orcish Bowmasters2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Garruk's Uprising3 mana
  6. Morbid Opportunist3 mana
  7. Phyrexian Arena3 mana
  8. Beast Whisperer4 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing