Arcane Foundry › Commanders › Katara, Bending Prodigy
Katara, Bending Prodigy
Legendary Creature — Human Warrior Ally · {2}{U} · Blue commander
At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her.
Waterbend {6}: Draw a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Build a Katara, Bending Prodigy deck →
What Katara, Bending Prodigy actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · end_stepAt the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her.
- Activated abilityWaterbend {6}: Draw a card.
- Keyword · waterbendwaterbend
What a Katara, Bending Prodigy deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 10× Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Katara, Bending Prodigy
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Katara, Bending Prodigy3 mana
- Benevolent River Spirit2 mana
- North Pole Patrol3 mana
- The Legend of Kuruk // Avatar Kuruk4 mana
- Yue, the Moon Spirit4 mana
- Flexible Waterbender4 mana
- The Legend of Kuruk // Avatar Kuruk4 mana
- The Unagi of Kyoshi Island5 mana
Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- Everflowing Chalice0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Sol Talisman0 mana
- Mind Stone2 mana
- Thought Vessel2 mana
- Cryptic Trilobite0 mana
- Grim Monolith2 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Ripples of Potential2 mana
- Thrummingbird2 mana
- Contagion Clasp2 mana
- Contentious Plan2 mana
- Experimental Augury2 mana
- Tezzeret's Gambit4 mana
- Dreamtide Whale3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Suspend1 mana
- Snap2 mana
- Into the Flood Maw1 mana
- Planar Incision2 mana
Answer a whole board at once
- Displacement Wave2 mana
- Filter Out3 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Llawan, Cephalid Empress4 mana
- Part the Veil4 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- The One Ring4 mana
- Combat Research1 mana
Keep a permanent you control alive through removal
- Cryptothrall4 mana
- Tekuthal, Inquiry Dominus4 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana